VOGONS


First post, by Ozzuneoj

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Rank l33t
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l33t

I'm mainly just posting this here because this was a prototype game I enjoyed playing around with many years ago, but it runs in a browser window using Unity Web Player which hasn't been supported by browsers for many years at this point. When I google it there is basically no help for getting it running anymore.

Here is the website for the game... seemingly untouched for probably 13+ years.

https://cheersgames.com/

After much messing around I did manage to get it working! In fact, I even got it working offline just in case they ever take the cheersgames.com website down.

So, here is what worked for me:

1. Download the Portable 32bit version of the Palemoon 33.6 web browser from here (way down the page): https://www.palemoon.org/download.shtml

2. Extract\Install that version of PaleMoon and make sure you are running THAT .exe or none of this will work. (I couldn't get this to work with the installed version... maybe because it was 64bit. I just know that this way works without messing up any other versions you may have installed).

3. Download the archived offline Unity Web Player installer "ClosedNetworkPlayer_4.7.0f1.zip" from this page: https://discussions.unity.com/t/offline-web-p … stallers/605216

4. From the above unity zip run UnityWebPlayerFull.exe. Now, the UWP plugin should show up in PaleMoon.

At this point you can either just go to the game's website and run it in that tiny little window, or download the archive here to play it offline.

To run it offline:

You can run it in the web page directly by opening (or drag and drop) the htm file into Palemoon. I edited the url in the htm file to point to the downloaded game file so it doesn't require the website to be operational at all. I also edited the size of the "window" the game runs in on the webpage. If you want to customize the size, you can edit the .htm file and just change the two numbers in this line, then save the file:
unityObject.embedUnity("unityPlayer", "cheersgames.com_files/WebPlayer.unity3d", 1600, 1080, params);

OR you can go into the "cheersgames.com_files" folder and drag and drop the WebPlayer.unity3d file directly into Palemoon to make it fit the full size of the browser window.

I did not feel that it was right to zip up the game itself without the web page since all of the credits\info are contained there, so that is why I chose to do it this way.

Some notes:
YES! The game is janky and obviously unfinished. Most\all of the words can only be used once. If you set some things down (fire, etc.) they cannot be picked up again. It is possible to set things in the wrong place, requiring the game to be reloaded (just refresh the page). And there is no save\continue feature but since the gameworld seems pretty small it isn't a huge deal. That said, there are apparently around 900 words that it recognizes and will provide items\entities for if you know what to type and you have the letters in your "inventory".

Go into it expecting a fairly unique rogue-lite type combination of point and click adventure and "metroidvania" type thing (since you have to do things to gain the ability\item required to progress to the next thing, and you will restart often to experiment). To me, it feels like a PC game from the 90s with the kind of uncanny "smoothness" of a web game from the early 2000s. It has that bit of mystery where I wonder what kind of other things there are to find and do that I haven't thought of yet.

I don't know. I just like it. If you do too, post here, or even consider contacting the developer and letting them know. Maybe we'll rekindle their interest and they will actually polish up and finish the game some day.

Now for some blitting from the back buffer.