First post, by OpenRift
For some reason, setting gl_round_down to 0 (which increases texture quality) causes the WON version of Half-Life to crash on certain levels. For my testing, I've been using map c1a1c and my graphics card is an 8MB 3dfx Voodoo 3 1000. If gl_round_down is set to 1, the map will load and play fine. But if it's set to zero, the map will crash almost immediately upon loading. The strange thing is that Direct3D doesn't have this problem at all when set to 0 and works perfectly. Originally I thought it might just have to do with the amount of VRAM that my Voodoo 3 has, but I recently tested WON Half-Life on my Windows 11 PC with dgvoodoo and it even emulates the same issue.
So, is there a way to fix this issue for OpenGL and Glide?