VOGONS


First post, by Orzene

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Current main 3 PCs for different eras of classic gaming/programs --
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IBM ValuePoint PS/2 433DX --
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Motherboard: IBM PS/VALUEPOINT 6384 board
CPU: Intel i486-DX2 66mhz processor
Graphics: Tseng Labs 1mb video chip (integrated)
Audio 1: SoundBlaster 16 PRO PnP (CT2980) sound card (for CD-Rom support)
Audio 2: ESS AudioDrive 1868F 16-bit sound card (Main audio)
Memory: 16mb (4x4) Goldstar GMM794000S-70 30-pin sticks
Storage: IDE-to-CF 2gb card (1gb partition)

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Win95 PC
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Motherboard: DFI P5BV3+/E (REV.:B) (VIA chipset) Baby-AT board
CPU: AMD K6-2 400mhz (MMX, 3DNow)
GPU1: CIRRUS LOGIC CL-5446 (Rev 0) 2mb PCI video card
GPU2: Diamond Multimedia Monster3D Voodoo1 4mb accelerator
Audio: OPTi 82C924 Crystal Dynamics audio card (original OPL3 and Crystal CS4231-KL chips)
Memory: 256MB Ram
Storage: IDE-to-CF 16gb card (2gb Windows partition/12gb program partition)

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Win98 PC
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Motherboard: (Easton) Intel D815EEA board
CPU: Intel Pentium3 Coppermine 1000mhz processor
GPU: AMD Radeon 9550XL 256mb AGP card
Audio: Creative Labs SoundBlaster Audigy2 ZS (SB0350)
Memory: 1024mb (512x2) PC133 Low-Density SDRAM
Storage: IDE-to-SATA WD Blue 2.5 250gb SSD (4gb Windows partition/64gb program partition)
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Peripherals/Accessories:

Microsoft Sidewinder 3D Pro (2x)
Microsoft Gamepad (1x Gameport/1x USB)
IBM Computers Model M Keyboard
Perixx PS/2 Optical Mouse
TRIPP-LiTE KVM switch (VGA/PS2)
MegaTOOLS Kramer scaler box

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Notes:

I originally had a mechanical VGA KVM switch for the Voodoo1/Cirrus Logic card, but it started to fail (causing colors to become "off"/yellowish). I switched back to a Voodoo pass-through cable, and that seemed to fixed the issue. I've come to realize that the mechanical KVM switches are a little flimsy, and so I'm looking at sticking to digital KVM devices from now on. I also still own that Voodoo3 PCI card that I posted about some time ago when it stopped properly working with my Win98 machine. I may break it out and test it again to see if it like the DFI board sometime in the near future.

An issue with the Win95 machine has been mainly with stuttering when reading CDs, as well as the fun bit where Microsoft game peripherals don't seem to like the PC (Tigershark in particular has refused to respond properly to either my Sidewinder 3D Pro AND/OR my Microsoft Gamepad). So it's either I switch to a different PC to use a desired peripheral, or look into different peripherals entirely.

Originally the Win95 PC came with a ASUS P5B-A (Rev 1.05), and it came with a Pentium MMX 233 (I have that in storage right now) - I switched to the K6-2 400mhz, but it didn't recognize it properly, so I had to set it to 350mhz instead. This worked for a time, but I began to wonder if having the Pentium 233 would be better. I swapped the chips and changed the jumpers, but after I did this, the board stopped posting altogether. I swapped back to see if it was the CPU, but I still go no post. The P5B-A is currently in a static-free bag and is currently shelved for now, with no idea what I want to do with it. The DFI board is running nicely (enough), though I have considered trying to switch back to the Pentium MMX 233 again.

The reason I use the SoundBlaster 16 for CD-Rom support is because the IDE connection on the ESS card isn't recognizing the CD-Rom. Since I had a free ISA slot, it wasn't a big enough deal to do further testing to figure out the IDE issue (yeah, a bit lazy on my part - I wasn't in the best mood that day). It has had no issues with audio or IRQ conflicts so far.

The Win95 machine's background was made in Blender 2.49 and then had its color bitrate reduced in Jasc Paint Shop Pro 6.01 (the version I use ACTUALLY RUNS in Win10/Win11 with just a registry error)

Last edited by Orzene on 2025-03-22, 05:17. Edited 2 times in total.

Reply 1 of 8, by Orzene

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I don't know why the IBM Valuepoint is showing as a 486DX instead of a DX2 - Any games that run diagnostic programs show it as a DX2 66mhz processor.

Reply 2 of 8, by wbahnassi

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Probably an unsupported upgrade. The original IBM BIOS doesn't know of the DX2 and identifies it as DX. Shouldn't matter perf-wise. You can try updating the BIOS and it might recognize the CPU properly. This kind of behavior is very common on OEM machines which don't expect users to meddle with the machine themselves. It's one of the reasons why I like to stay away from OEM builds.

Turbo XT 12MHz, 8-bit VGA, Dual 360K drives
Intel 386 DX-33, TSeng ET3000, SB 1.5, 1x CD
Intel 486 DX2-66, CL5428 VLB, SBPro 2, 2x CD
Intel Pentium 90, Matrox Millenium 2, SB16, 4x CD
HP Z400, Xeon 3.46GHz, YMF-744, Voodoo3, RTX2080Ti

Reply 3 of 8, by Matth79

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Why 95 & 98, is there anything for 95 that doesn't like 98? I was expecting DOS, 98 & XP

Reply 4 of 8, by SScorpio

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What are you using the 486 for that a K6-2 or the 233MMX can't do? Your CL-5446 and Diamond Voodoo 1 are the exact cards in my DOS era build. I run a 233MMX and can slow it down to 386 speeds to run Wingcommander without issue.

Your Win98 machine overall looks good, but you have a big gap going from a Voodoo 1 to a Radeon 9550XL. The Voodoo 1 had some support in the early version of Direct3D while the Radeon is on the tail end. So there are quite a few games in the Direct3D 6-8 era that can have issues on the Radeon. If you don't play any, that's fine. But something to think about.

Those do look like fun, and I'm sure you can squeeze an XP tower in there two with a little shuffling.

Reply 5 of 8, by Orzene

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SScorpio wrote on 2025-03-22, 15:44:

What are you using the 486 for that a K6-2 or the 233MMX can't do? Your CL-5446 and Diamond Voodoo 1 are the exact cards in my DOS era build. I run a 233MMX and can slow it down to 386 speeds to run Wingcommander without issue.

Your Win98 machine overall looks good, but you have a big gap going from a Voodoo 1 to a Radeon 9550XL. The Voodoo 1 had some support in the early version of Direct3D while the Radeon is on the tail end. So there are quite a few games in the Direct3D 6-8 era that can have issues on the Radeon. If you don't play any, that's fine. But something to think about.

Those do look like fun, and I'm sure you can squeeze an XP tower in there two with a little shuffling.

Matth79 wrote on 2025-03-22, 15:03:

Why 95 & 98, is there anything for 95 that doesn't like 98? I was expecting DOS, 98 & XP

A WinXP machine will come later, since I have two ASUS boards that I can mess with, in-box, and with their respective components. I just need a proper Case, PSU, and Fans.

Reading posts on VOGONS, some people would kick Win95 to the curb. That's fine.

For me, it's preference/nostalgia. My first windows PC was a Win95 machine, but it was also a bog-standard PC that barely ran some 3D games in Software Rendering. I don't mess with any CPU clocking, so the slower 486 is there as a separate machine for games that are speed sensitive. I also really love my Sidewinder 3D Pro, which despite my best efforts, utterly hates my '98 machine (see:" Odd Issue with SideWinder 3D Pro in Win98 "). So I use it primarily on my '95 and 486 machines, with games like Fury3, Hellbender, Wing Commander: Privateer, and Descent (It works pretty good in DOS).

Yeah, the 9550XL leaves a pretty big gap between it and a Voodoo1. If anything, with the tests I've done it's a decent early XP GPU, with the 1000mhz Coppermine, and I'm considering making a second partition for XP on that machine. However, with the Win95 PC, it does at least feel authentic to a system that would run early 3D games like POD and Interstate '76 in Glide. I have a Voodoo3 PCI card, but it isn't being used (since my 98 machine stopped accepting it, and I haven't gotten an AGP variant just yet). To be frank, I probably should have aimed for a weaker card to stuff in there (if I ever do get an AGP Voodoo, that'd be cool - Or maybe even an early NVidia card might be neat), so that's on me.

wbahnassi wrote on 2025-03-22, 12:37:

Probably an unsupported upgrade. The original IBM BIOS doesn't know of the DX2 and identifies it as DX. Shouldn't matter perf-wise. You can try updating the BIOS and it might recognize the CPU properly. This kind of behavior is very common on OEM machines which don't expect users to meddle with the machine themselves. It's one of the reasons why I like to stay away from OEM builds.

I've considered making a 5x86 DOS PC, too, with a proper VLB-supported board, because of that weird technical niche between it and early PCI. I might do that some day. The 433DX was bought from a newspaper publisher for $5 (along with the '98 PC, it was $10), so I'm enjoying the heck out of it while it still works. From my research, updating the BIOS would be painful, so it's stuck as it is.

Reply 6 of 8, by Orzene

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Alternatively to what I said earlier about making a 5x86 machine, I could go backwards and make a 386. However, I still want to seek out and build a VLB system, that weird little niche stepping stone between ISA and PCI. It probably won't be as interesting, performatively, when in comparison to doing something like making a first-gen Pentium/486DX4-100, but I'm okay with that. It's just an interesting little bit of tech, same as the 3D API's that existed before DirectX and OpenGL became the standard.

As an aside to the mention of WinXP machines, here are my board options:

ASUS A8N-SLI Deluxe

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BIOSTAR N4SLI-A9

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Hopefully this is fine as a part of this thread, since it isn't about the "Main 3" I listed up above. I'll keep things directed to those after this post.

Reply 7 of 8, by Orzene

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Keeping on topic -

The Windows 95 Machine:

The one thing that I'm having issues with is that, unlike the P5A-B v1.5 board, the current board seems to be having issues with the Microsoft Sidwinder 3D Pro and Microsoft Gamepad.

With older games/DOS games, the controllers seem to work fine. Fury3, Hellbender, and Descent 1&2 all seem to work fine. However, anything else I've tried doesn't like these controllers, or barely registers inputs from them ( Final Fantasy 7, Tigershark, and Interstate '76 to name a few).

So far I'm still fiddling with the system, playing with drivers to see what will get them to work. I've tried underclocking the CPU from a K6-2 400 to a K6-233 to see if that might make things better, and have a PCI audio card with a gameport to see if it might be related to my ISA audio card. No luck there, unfortunately.

I -would- say that it's an issue where the Diamond Multimedia card is interfering with, then I don't know, but if Hellbender accepts it fine while running with Glide, then my thought is that that isn't the issue.

It'll probably be fixed with drivers, but if anyone has dealt with this sort of bizarre issue, let me know.

If I get it to work, I'll update the thread with a post explaining what I changed, and hope that someone else finds it useful.

Reply 8 of 8, by Orzene

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The IBM Valuepoint PS/2 433DX --

I'm still thinking on replacing this with a 486 built from the ground up. I want to keep my DX2-66, but I'm wondering if a Socket 3 board wouldn't be out of the question. I really do want to get into VLB with a 486 machine, and maybe have a swappable CF card with Win3.11 on it. Since these are my first dives into vintage PCs (not great timing on my part, considering the bloated pricing of hardware these days - if I could go back in time, I think we all would want pre-2015 prices)

If I could find a decent board that fits the case, that'd be pretty cool! It uses a Riser card, and finding VLB-Riser cards isn't particularly easy, so the whole base system might have to go. I have to do a solder job on the coin-cell seating since the clip arm broke a while back; which I have a replacement for that entire seat, so it's just getting the kid and matte, then just going through with the work.

I've seen some PCs in the Valuepoint line for sale around, some of which have VLB support, and I could probably rip and swap to get the desired machine.

If anyone has tips on a Socket 3, or if Socket 2's are a better match, I'd appreciate the advice.