First post, by TheMobRules
I have to say that few things turn me into a "Get off my lawn!!!" old man more than the newer Doom games (Eternal in particular) and their fan base. It seems like they're doubling down, no, tripling down on most stuff I hated about Eternal: arena-based combat, where you are locked to an area until you clear multiple waves of enemies, overcomplicated mechanics (what happened to just shooting things?), focus on melee over guns (yeah, in Doom of all things), focus on the silly story and "lore" about the "Doom Slayer", and lots, LOTS of colors everywhere like a rainbow: the projectiles are color-coded to indicate which ones you must dodge and which ones you need to reflect back, colorful loot just exploding out of enemies like pinatas and so on.
Moreover they decided to go with some kind of "medieval" setting as if it was some kind of Doom+Elder Scrolls mod, bullet-hell style attacks, a shield (?) and sections where you fly on a dragon or pilot a mech (W T F ?). Because according to the designers this one is apparently more influenced by the original game from 1993 (?!?!).
On the positive side, it seems you no longer need to constantly switch between weapons like a child with ADHD and the soundtrack seems to have a little more melody than the continuous downtuned "chugga-chugga" riff assault of the previous two entries (but still completely devoid of the groove of the tracks from the originals, which was way more varied in speed and heaviness of the music).
Looks like I'm totally skipping this one, but I'm a fan of Doom 3 and its dark corridors and silly flashlight so my opinion probably doesn't have to be taken too seriously.