VOGONS


The future of VR/AR

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First post, by twiz11

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I had an idea for what the future could be in terms of 4D / 5D VR/AR integration. It came to me in a dream and playing the old Unreal where the character select screen aka prisoner 849 was walking around while stationary rotating. Also for games like Riven The Sequel to Myst and how they accomplished adding live action to gaming. I suppose it would be cool one day to seamlessly walk around as if you are in the world, running on what appears to be the ground in minecraft. I know I have seen those things like the walkways but I want to be as seamless as possible from a developer standpoint .

Something like the holodeck from star trek, you keep running in one place but you trick your body into moving and adding special effects. I used GPT to make sense of what i drew and after some back and forth this is what i settled on.

I was inspired after seeing this:
https://youtu.be/dt5jVwPAOlU

Imagine with no headset no tieing to some platform you simply are there

**# Project Title: Moonwalker 360 Motion System**

## **Overview**

The Moonwalker 360 Motion System is an open-source, omnidirectional movement platform designed for virtual reality (VR), training simulations, and digital environments. By utilizing a self-moving platform, strategically placed cameras, and one-way mirrors, it enables seamless, real-time motion tracking while maintaining user immersion. Released under AGPL 3.0 or later, this project aims to provide an accessible and innovative solution for VR and digital interaction.

## **Key Features**

1. **Self-Moving Platform (Moonwalker)**

- Allows unrestricted movement in all directions.
- Simulates real-world walking and running without displacement.
- Can integrate with VR environments for immersive experiences.

2. **360-Degree Motion Capture**

- Cameras positioned around the platform track body movements.
- Works with AI-powered computer vision or infrared tracking.
- Captures precise rotational and translational movement.

3. **One-Way Mirrors for Passive Tracking**

- Conceals tracking cameras to avoid distracting the user.
- Ensures optimal lighting and visibility for accurate capture.
- Maintains privacy by limiting external visibility.

4. **Open-Source and Modular Design**

- Fully documented and available under AGPL 3.0+.
- Encourages DIY customization and community-driven improvements.
- Compatible with open-source VR platforms like OpenXR and Godot.

## **Potential Applications**

- **VR Gaming & Simulation**: Enables free movement in virtual worlds without spatial constraints.
- **Training & Education**: Used in military, medical, and sports training for realistic motion replication.
- **Telepresence & Virtual Tourism**: Provides an immersive way to explore digital environments remotely.
- **Accessibility & Rehabilitation**: Helps individuals with mobility challenges engage in controlled movement therapy.

## **Technical Specifications**

- **Platform Type**: Omnidirectional self-moving treadmill or reactive motion surface.
- **Tracking System**: Multi-camera setup with AI-based motion recognition.
- **Material**: Lightweight, high-durability construction with safety rails (optional).
- **Integration**: Compatible with OpenXR, OpenVR, and Minetest VR environments.
- **Power Requirements**: Standard 120V/220V AC input with battery backup support.

## **Grant Proposal Outline**

### **1. Project Summary**

The Moonwalker 360 Motion System is a revolutionary movement tracking platform designed to enhance virtual and augmented reality experiences. By providing unrestricted, immersive movement within a compact space, it addresses key limitations in VR locomotion technology.

### **2. Objectives**

- Develop and refine a working prototype of the Moonwalker system.
- Open-source the design for community improvement and accessibility.
- Ensure compatibility with widely used VR frameworks.
- Promote adoption within gaming, training, and accessibility communities.

### **3. Budget & Funding Needs**

| Expense Category | Estimated Cost (\$) |
| ------------------------ | ------------------- |
| Hardware Development | 10,000 |
| Software Integration | 5,000 |
| Testing & Prototyping | 7,500 |
| Documentation & Outreach | 2,500 |
| Total | 25,000 |

### **4. Expected Impact**

- Increase accessibility to advanced VR locomotion.
- Foster innovation in open-source VR and simulation technologies.
- Enable new use cases in training, education, and entertainment.

### **5. Conclusion**

The Moonwalker 360 Motion System has the potential to redefine how users interact with digital environments. Funding will support the completion of an open-source prototype, ensuring that this technology remains accessible to developers, researchers, and enthusiasts worldwide.

Reply 1 of 3, by wbahnassi

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Top gamers now will have to be top athletes as well, I like that 😅

Turbo XT 12MHz, 8-bit VGA, Dual 360K drives
Intel 386 DX-33, TSeng ET3000, SB 1.5, 1x CD
Intel 486 DX2-66, CL5428 VLB, SBPro 2, 2x CD
Intel Pentium 90, Matrox Millenium 2, SB16, 4x CD
HP Z400, Xeon 3.46GHz, YMF-744, Voodoo3, RTX2080Ti

Reply 2 of 3, by darry

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wbahnassi wrote on 2025-04-21, 03:01:

Top gamers now will have to be top athletes as well, I like that 😅

Or possibly need to benefit from part real, part simulated/virtual assistive technologies in game.

If done right, this could potentially allow even handicapped people to interact in a simulated environment as if they were able bodied (or close to it).
It could also allow virtually "handicapping" players who either want extra resistance training or want play with/against less physically capable/able/trained human opponents.

Reply 3 of 3, by twiz11

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darry wrote on 2025-04-21, 03:18:
Or possibly need to benefit from part real, part simulated/virtual assistive technologies in game. […]
Show full quote
wbahnassi wrote on 2025-04-21, 03:01:

Top gamers now will have to be top athletes as well, I like that 😅

Or possibly need to benefit from part real, part simulated/virtual assistive technologies in game.

If done right, this could potentially allow even handicapped people to interact in a simulated environment as if they were able bodied (or close to it).
It could also allow virtually "handicapping" players who either want extra resistance training or want play with/against less physically capable/able/trained human opponents.

https://www.youtube.com/watch?v=1KEtxTQUzxY

Matrix 360 spin

nintendo wii motion capture on feet

led walls curved or surrounded using one way walls see in but not out.

its a stupid idea i wanted to create the holodeck moving without motions