First post, by twiz11
I had an idea for what the future could be in terms of 4D / 5D VR/AR integration. It came to me in a dream and playing the old Unreal where the character select screen aka prisoner 849 was walking around while stationary rotating. Also for games like Riven The Sequel to Myst and how they accomplished adding live action to gaming. I suppose it would be cool one day to seamlessly walk around as if you are in the world, running on what appears to be the ground in minecraft. I know I have seen those things like the walkways but I want to be as seamless as possible from a developer standpoint .
Something like the holodeck from star trek, you keep running in one place but you trick your body into moving and adding special effects. I used GPT to make sense of what i drew and after some back and forth this is what i settled on.
I was inspired after seeing this:
https://youtu.be/dt5jVwPAOlU
Imagine with no headset no tieing to some platform you simply are there
**# Project Title: Moonwalker 360 Motion System**
## **Overview**
The Moonwalker 360 Motion System is an open-source, omnidirectional movement platform designed for virtual reality (VR), training simulations, and digital environments. By utilizing a self-moving platform, strategically placed cameras, and one-way mirrors, it enables seamless, real-time motion tracking while maintaining user immersion. Released under AGPL 3.0 or later, this project aims to provide an accessible and innovative solution for VR and digital interaction.
## **Key Features**
1. **Self-Moving Platform (Moonwalker)**
- Allows unrestricted movement in all directions.
- Simulates real-world walking and running without displacement.
- Can integrate with VR environments for immersive experiences.
2. **360-Degree Motion Capture**
- Cameras positioned around the platform track body movements.
- Works with AI-powered computer vision or infrared tracking.
- Captures precise rotational and translational movement.
3. **One-Way Mirrors for Passive Tracking**
- Conceals tracking cameras to avoid distracting the user.
- Ensures optimal lighting and visibility for accurate capture.
- Maintains privacy by limiting external visibility.
4. **Open-Source and Modular Design**
- Fully documented and available under AGPL 3.0+.
- Encourages DIY customization and community-driven improvements.
- Compatible with open-source VR platforms like OpenXR and Godot.
## **Potential Applications**
- **VR Gaming & Simulation**: Enables free movement in virtual worlds without spatial constraints.
- **Training & Education**: Used in military, medical, and sports training for realistic motion replication.
- **Telepresence & Virtual Tourism**: Provides an immersive way to explore digital environments remotely.
- **Accessibility & Rehabilitation**: Helps individuals with mobility challenges engage in controlled movement therapy.
## **Technical Specifications**
- **Platform Type**: Omnidirectional self-moving treadmill or reactive motion surface.
- **Tracking System**: Multi-camera setup with AI-based motion recognition.
- **Material**: Lightweight, high-durability construction with safety rails (optional).
- **Integration**: Compatible with OpenXR, OpenVR, and Minetest VR environments.
- **Power Requirements**: Standard 120V/220V AC input with battery backup support.
## **Grant Proposal Outline**
### **1. Project Summary**
The Moonwalker 360 Motion System is a revolutionary movement tracking platform designed to enhance virtual and augmented reality experiences. By providing unrestricted, immersive movement within a compact space, it addresses key limitations in VR locomotion technology.
### **2. Objectives**
- Develop and refine a working prototype of the Moonwalker system.
- Open-source the design for community improvement and accessibility.
- Ensure compatibility with widely used VR frameworks.
- Promote adoption within gaming, training, and accessibility communities.
### **3. Budget & Funding Needs**
| Expense Category | Estimated Cost (\$) |
| ------------------------ | ------------------- |
| Hardware Development | 10,000 |
| Software Integration | 5,000 |
| Testing & Prototyping | 7,500 |
| Documentation & Outreach | 2,500 |
| Total | 25,000 |
### **4. Expected Impact**
- Increase accessibility to advanced VR locomotion.
- Foster innovation in open-source VR and simulation technologies.
- Enable new use cases in training, education, and entertainment.
### **5. Conclusion**
The Moonwalker 360 Motion System has the potential to redefine how users interact with digital environments. Funding will support the completion of an open-source prototype, ensuring that this technology remains accessible to developers, researchers, and enthusiasts worldwide.