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dgVoodoo2 on VMware

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First post, by Saliva_de_Midas

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Well, I'd like this to at least be seen as a curiosity test, but anyway — with the Shim EmulateHeap broken since Windows 11 22H2, and fearing that it might never be fixed (so far, it hasn't), I started looking for a more comprehensive alternative to run some games that depend on it.

In search of more stability, I tried using dgVoodoo2 in conjunction with VMware, and the result surprised me — practically all the games I usually run on my host system worked fine on a Windows 7/8.1 guest.

However, after version 2.8.0, no game displays anything on the screen. The wrapper is detected, the watermark shows up, but there's no actual rendering — only audio continues normally, as if I were playing a blind version of the game.
I've been following discussions about this and understand the position regarding support for other platforms, but on the other hand, I haven't seen many people approach the tool in this way, so I thought it might be interesting to share this experience.

I've known about the tool for about five years now, and I have to say it's an amazing piece of work by the developer. So it's totally understandable if not supporting VMware and its SVGA 3D driver was a deliberate decision.
Unfortunately, I don't have much faith in the future of Windows. Emulation is still very demanding, and many games have small issues on Windows 11 compared to 10 (for example, Prince of Persia 3D refuses to exit the game through the menu unless you try two or three times — it's not a wrapper issue, but simply something that was introduced and I can't find the cause).
I just think it might be a good idea to "freeze" everything in a not-so-crappy final version of Windows.

The guest OS in the screenshots is Windows 11 22H2, but the issue occurs on any Windows 7/8/8.1 guest as well. Thank you in advance