VOGONS


First post, by Space Cad

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I can't get G-Police to listen to joystick inputs of any kind. The game acknowledges that a joystick or gamepad exists, allowing me to access the joystick menu when one is plugged in, but no matter what I try I can't get it to accept any joystick input whatsoever, be it analog or buttons.

I've tried: A Thrustmaster 16000M, various XInput gamepads, a virtual device created by Thrustmaster's TARGET software, SteamInput, reWASD emulating XInput and DirectInput gamepads, a Joystick Gremlin device, setting these various devices as the one "to use with older programs", rebooting to make sure that only the device I'm trying to use is active... and nothing gives.

Does anybody have any ideas?

Reply 1 of 4, by FX506

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Maybe you could try this?

https://github.com/elishacloud/dinputto8

Not sure if it helps but knowing how Microsoft keeps cutting out backwards compatibility with old APIs, it might help.

Reply 2 of 4, by Space Cad

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FX506 wrote on 2025-11-19, 21:20:

Maybe you could try this?

https://github.com/elishacloud/dinputto8

Not sure if it helps but knowing how Microsoft keeps cutting out backwards compatibility with old APIs, it might help.

Unfortunately it doesn't seem to work. If I use the dll, my input device stops being recognized by the game at all. Thanks anyway.

Reply 3 of 4, by Space Cad

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I tried Joystick Gremlin again, this time with HID Guardian and it worked! I also figured out the solution to problem people were having in the Reddit thread that comes up when you search for this game: in order to get the game to treat your joystick as an analog input you need to set the deadzone in the ingame joystick options menu to 'small'. For some reason the 'normal' setting treats it like a digital input.

Reply 4 of 4, by Space Cad

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Actually, never mind about the analog thing. I was able to get the game to use analog control once, but I can't recreate it. What a strange issue.