VOGONS


First post, by Marek

User metadata
Rank Newbie
Rank
Newbie

The Ultimate Fan Patch Edition Builder has a homepage now:
https://www.gratissaugen.de/ultimatetalkies/deponia_1.html

The highlights:
- The Ultimate Fan Patch Edition Builder is the most comprehensive fan patch tool I ever wrote, as it can be applied to an incredible 17 different versions of Deponia.
- Play Deponia in its original quality without relying on problematic old engine versions. The Ultimate Fan Patch Edition makes it possible.
- Many script bugs are fixed, resulting in a more stable game. Most importantly: No more game-breaking bugs with the detonation plan or the pigeons.
- No more chopped of syllables at the beginning of sentences. This is an issue with the current versions on GOG, Humble Bundle and those compilation DVDs.
- Credits in Videos are again localized in all 4 dubbed audio languages, listing the actual voice actors of the version currently played.
- All 16 subtitle languages are supported.
- Droggeljug mode is fixed for all 4 dubbings and in all 16 subtitle languages. This particular one took more time than a sane person would allow.

The builder works on Windows or Linux. MacOS is on the todo list. The game is playable on all 3 operating systems already. The builder also requires FFmpeg version 3 or later with support for webp, vpx, vorbis and opus.

Thanks for testing and have fun.
Feedback is very appreciated.

Version 4.7beta3 is now available:
Changelog:

Spoiler

11-jan-2026:
Deponia 4.7beta2:

- There are some sanity checks now to inform the user if there are no videos or no audio languages installed.
- When building the trap before trying to pick up the toothbrush, there is no comment on it.
- Walking noises are no longer panned. Unfortunately, the engine would do this annoyingly exaggerated without any setting to adjust this.

Builder 0.1 beta2:
- The popup window notifying the user of a missing or incompatible FFMPEG version works now on Windows as well.

20-jan-2026:
Deponia 4.7beta3:

fixes from the last beta:
- In 4.7beta2, chapter 3 in the crane screen, it was possible to get stuck at the left of the platipus, due to some adjustments I forgot. This tweak was necessary due to adapting the screen to the propper 1920x1080 resolution in order to prevent erratic scrolling to nowhere, which the engine sometimes does when skipping a cutscene. Also the start position of Argus and some of the subtitles are at the correct place again now.
- When diving and walking to the crane, Goal was suddenly too big when the game was built from a downgrade version. This is due to pre-scaled character graphics, which changed in version 3.x. Those are now removed and the default graphics are properly scaled now.

more fixes from original game:
- Subtitles are now reliably displayed during cutscene videos.
- The logo in the main menu should be reliably visible now. Some languages have a dedicated localized version of it.
- The menu doors got a complete overhaul and also work when continuing the game from the questlog now.
- Hints in the savegame menu are now displayed permanently instead of merely quickly when loading a savegame. Also the "next hint" button was moved to the savegame menu, completely replacing the former hints tab in the extras menu.
- Walking sounds got a complete overhaul. They are now synchronous to the animations and the moderate panning is back too.
- Goal, Cletus, Argus and the Organons also have now walk sounds. They were missing in every version of the first game.
- Rufus is no longer displayed twice when closing the suit case and using items on it.
- The right exit in Toni's hut is now correctly masked.
- When Rufus is behind the locked bars, he can no longer glitch out by using the fire extinguisher.
- When using the syringe with taurine on the booze in the liquor cabinet, it is now commented the same as when doing this in the inventory instead of producing a game-breaking mess.
- After the cutscene when Goal wakes up, Rufus now lies on the ground from the beginning instad of briefly standing there.
- The postal cats are now reliably loaded, which was an issue in version 4.x
- In front of the candy shop, the carpet sounds are now used correctly.
- In chapter 3 in the screen with the crane, Argus now walks around the Organons, instead through them. He also walks through the door instead of suddenly disappearing in front of it.
- There is no walking noise in the pool anymore when comming from a menu.
- After the honking action, the subtitles of the left Organon are now placed consistently.
- After using the crane, Goal also walks through the door again, which she didn't since version 3.x.

one more thing formerly missing:
- The telephone operator has some unheard lines completely voiced in all 4 dubbing languages restored. Those where deactivated due to a missing talking animation for the operator without his headphones on. The talking animation is now reconstructed from the cutscene video.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 1 of 1, by Marek

User metadata
Rank Newbie
Rank
Newbie

New Update:
Builder 0.1 beta3:
- The Ultimate Fan Patch Edition Builder is now available for MacOS, too. It was compiled with Homebrew under Monterey. Whether it also works with older versions of MacOS, let me know.

Deponia 4.7beta4:

Spoiler

- The bulleting board at the town hall can also be read now.
- Rufus now walks to the mine bike when inspecting it for the first time instead of looking around where he might stand at the moment looking to nothing.
- Putting back the platypus is now animated correctly from both sides.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64