First post, by Marek
- Rank
- Newbie
The Ultimate Fan Patch Edition Builder has a homepage now:
https://www.gratissaugen.de/ultimatetalkies/deponia_1.html
The highlights:
- The Ultimate Fan Patch Edition Builder is the most comprehensive fan patch tool I ever wrote, as it can be applied to an incredible 17 different versions of Deponia.
- Play Deponia in its original quality without relying on problematic old engine versions. The Ultimate Fan Patch Edition makes it possible.
- Many script bugs are fixed, resulting in a more stable game. Most importantly: No more game-breaking bugs with the detonation plan or the pigeons.
- No more chopped of syllables at the beginning of sentences. This is an issue with the current versions on GOG, Humble Bundle and those compilation DVDs.
- Credits in Videos are again localized in all 4 dubbed audio languages, listing the actual voice actors of the version currently played.
- All 16 subtitle languages are supported.
- Droggeljug mode is fixed for all 4 dubbings and in all 16 subtitle languages. This particular one took more time than a sane person would allow.
The builder works on Windows or Linux. MacOS is on the todo list. The game is playable on all 3 operating systems already. The builder also requires FFmpeg version 3 or later with support for webp, vpx, vorbis and opus.
Thanks for testing and have fun.
Feedback is very appreciated.
Version 4.7beta3 is now available:
Changelog:
11-jan-2026:
Deponia 4.7beta2:
- There are some sanity checks now to inform the user if there are no videos or no audio languages installed.
- When building the trap before trying to pick up the toothbrush, there is no comment on it.
- Walking noises are no longer panned. Unfortunately, the engine would do this annoyingly exaggerated without any setting to adjust this.
Builder 0.1 beta2:
- The popup window notifying the user of a missing or incompatible FFMPEG version works now on Windows as well.
20-jan-2026:
Deponia 4.7beta3:
fixes from the last beta:
- In 4.7beta2, chapter 3 in the crane screen, it was possible to get stuck at the left of the platipus, due to some adjustments I forgot. This tweak was necessary due to adapting the screen to the propper 1920x1080 resolution in order to prevent erratic scrolling to nowhere, which the engine sometimes does when skipping a cutscene. Also the start position of Argus and some of the subtitles are at the correct place again now.
- When diving and walking to the crane, Goal was suddenly too big when the game was built from a downgrade version. This is due to pre-scaled character graphics, which changed in version 3.x. Those are now removed and the default graphics are properly scaled now.
more fixes from original game:
- Subtitles are now reliably displayed during cutscene videos.
- The logo in the main menu should be reliably visible now. Some languages have a dedicated localized version of it.
- The menu doors got a complete overhaul and also work when continuing the game from the questlog now.
- Hints in the savegame menu are now displayed permanently instead of merely quickly when loading a savegame. Also the "next hint" button was moved to the savegame menu, completely replacing the former hints tab in the extras menu.
- Walking sounds got a complete overhaul. They are now synchronous to the animations and the moderate panning is back too.
- Goal, Cletus, Argus and the Organons also have now walk sounds. They were missing in every version of the first game.
- Rufus is no longer displayed twice when closing the suit case and using items on it.
- The right exit in Toni's hut is now correctly masked.
- When Rufus is behind the locked bars, he can no longer glitch out by using the fire extinguisher.
- When using the syringe with taurine on the booze in the liquor cabinet, it is now commented the same as when doing this in the inventory instead of producing a game-breaking mess.
- After the cutscene when Goal wakes up, Rufus now lies on the ground from the beginning instad of briefly standing there.
- The postal cats are now reliably loaded, which was an issue in version 4.x
- In front of the candy shop, the carpet sounds are now used correctly.
- In chapter 3 in the screen with the crane, Argus now walks around the Organons, instead through them. He also walks through the door instead of suddenly disappearing in front of it.
- There is no walking noise in the pool anymore when comming from a menu.
- After the honking action, the subtitles of the left Organon are now placed consistently.
- After using the crane, Goal also walks through the door again, which she didn't since version 3.x.
one more thing formerly missing:
- The telephone operator has some unheard lines completely voiced in all 4 dubbing languages restored. Those where deactivated due to a missing talking animation for the operator without his headphones on. The talking animation is now reconstructed from the cutscene video.
DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64