^Wing Commander 1 comes to mind (it's from 1990).
I vaguely remember that it's running "okay" on 12 to 16 MHz 286 PCs.
Graphics adventures/Point&Click adventures ran okay on 286 PCs, too. Same goes for well-tuned Turbo XTs.
Though I can't remember that faster 386/486 PCs caused any notable issues with these games, either.
Edit: Or let's see it this way: 10 or 12 (or 16) MHz ATs used to be the baseline setup for VGA.
Because these 286 PCs were still sold new in the 1988-1990 (or 1987-1991) era, when VGA was new.
So it's not bad to be able to run things at 286 speeds.
The first VGA games without speed-compensation probably had been coded on such PCs.
Another early game that runs fine at slower speed might be Jet Pack, maybe.
The robots are moving a bit too fast on newer PCs, I would say.
Edit: I was thinking out loud here. A 386 of its time might have been just as compatible, probably.
Also because actual performance did vary. Not all 386 PCs had external cache for example.
A 386 at 16/20/25 MHz was on the cozier sides of things, I think.
By comparison, a 386 with 64 or 128 KB motherboard cache, running at 33 or 40 MHz, was in the realms of a 486 already.
Edit:
On the otherhand, the 486 DX2 66MHz can be deturboed to 33MHz.. IMO it's much more useful.
I think same. Someone can't go wrong with a 33 or 66 MHz 486.
In the 90s, the 486DX2-66 was considered a "sweet spot" in terms of compatibility vs performance.
https://en.wikipedia.org/wiki/Intel_DX2
It also was about first time that a CPU was considered to provide enough "oomph" (power) for handling multimedia, virtual reality, cyber space and for running Windows 3.x satisfactory.
The next big thing was the Pentium, of course.
In the press of the 90s it was heavily hyped just like Motorola 68060 or Power PC or the Windows NT RISC PCs (MIPS, Alpha..).
Edit: I almost forgot, in office spaces/professional use, the 386DX-40 platform was popular, too.
It was very stable, affordable, highly integtrated, compact and cool-running.
Even Windows 3.x ran painlessly. But it was not exactly a gaming platform.
And that's the point, maybe. There were several generations of x86 PCs that very fine for a specific genre, I think.
PC/XT.. CGA and GW-BASIC games
Early ATs (6/8MHz).. EGA stuff
Late ATs (10-16MHz).. early VGA, shareware games, point&click
Early AT 386.. MS Flight Simulator 3 and 4, early 3D games, SimCity, power users
Turbo XTs.. comparable to Late ATs; users are less wealthy
486 33/66 MHz.. VLB graphics, VGA/SVGA games, first person shooters, Windows 3
386DX-40.. reliable budget PCs of Windows 3.1 era (some plastic 386 CPUs have Windows 3.1 logo imprinted)
Pentium 60 (original).. beta status, tech demo
Pentium 75-100.. SVGA, 3D games, Descent etc
Pentium Pro.. not used in gaming, Windows NT
Pentium MMX.. 3dfx Voodoo and 3D, first PCI soundcards but still with DOS-compatibility (EWS 64 XL etc)
Pentium II/III.. late DOS era, DOS-based emulators, Allegro-based DOS games, high-resolution modes, VBE 3 and AGP
^That's just a very crude overview, of course.
It's merely meant to given an idea about the different groups of DOS PCs.
In PC history, each x86 generation has a popular representative, I believe.
Edit: About the 486DX-50.. It's not bad at all. It used to be the holy grail in early 90s, so to say.
Something that CAD users wouldn't shy away from, either. Raytracing and DTP must been a joy on such a setup, too!
If the hardware chosen was running stable, it was better performing than a 486DX2-66 even.
I don't think that software compatibility was a real issue, either.
Except for PC/XT era games and some early VGA games that ran a tad bit too fast.
Though a Turbo button might have solved the issue for the latter.
Edited.
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