First post, by Shagittarius
- Rank
- Oldbie
I've been working with G.R.O.G. ([Release] G.R.O.G. - A Text-Mode, Zero-RAM-Overhead Launcher for DOS) a lot lately and I've noticed that many of my DOS games work perfectly fine at full speed on my P133 except when it comes to MT32 playback.
I was wondering what the mechanism was for the init of the MT32 and if anyone has written anything to allow it to occur successfully on faster machines without slowing down the CPU itself.
Is this the result of just one kind of function or does every game attempt to init the MT32 differently and fail differently?

