VOGONS


First post, by akula65

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Source: https://www.scummvm.org/news/20260131/

Another year has gone by, therefore we are releasing a new ScummVM version. As you may notice right away, we are changing our ve […]
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Another year has gone by, therefore we are releasing a new ScummVM version. As you may notice right away, we are changing our version numbering schema, but that’s not all! We are also planning on more frequent releases!, which you can read about on sev’s blog.

This could be the biggest release we have made so far in terms of the added features and engines. If I count correctly, we have added 12 new engines to our compatibility page. Not games, engines. In terms of games, it is challenging to count, since two of the engines, SLUDGE and WAGE are authoring tools, but if you count games in our detection tables, that adds up to at least 194 titles.
Newly Supported Games:

Dark Seed
God of Thunder
The Adventures of Willy Beamish
Heart of China
Nancy Drew: Secret of the Scarlet Hand
Nancy Drew: Ghost Dogs of Moon Lake
Ripley's Believe It or Not!: The Riddle of Master Lu
Little Longnose
Pilot Brothers 3: Back Side of the Earth
Pilot Brothers 3D. The Case of Garden Pests
Pilot Brothers 3D-2. Kennel Club Secrets
Features of National Fishing
Mom Don't Worry
Dog-n-cat: In the Footsteps of Unprecedented Beasts
Dog-n-cat: Island of Dr Ratiarty
Out of this World (Another World)
SLUDGE-based games
Adibou 2: Nature & Sciences
WAGE-based games
Penumbra: Overture
Tex Murphy: Martian Memorandum
Mort&Phil: A Movie Adventure (Special Edition)
Trick or Treat
Hodj 'n' Podj
The Last Express And probably various other games…

Apart from the games and engines, two very noticeable features are the massive improvement of Keymapper and Text-to-Speech. We ran a successful Google Summer of Code last year - Ellen Moon (ellen) worked on TTS and Aun Noman (Prime) added keymapper support to a huge amount of games. TTS is currently limited to desktops (Win/Lin/Mac), but we are working on support on the mobile platforms.

As usual, we have added support for more localizations - we love them! We also squashed a number of nasty bugs - we do not love them so much.
Engines and Games Improvements

The Private Eye engine got a major sound subsystem update, in addition to support for external subtitles. The SCUMM engine had a significant overhaul, and it now supports the original in-game GUI for DOS, Macintosh and Windows. The Humongous Entertainment subengine was fully revisited with practically impeccable compatibility, thanks to the efforts of Bosca. The Stark engine for The Longest Journey now has much better compatibility with graphics cards. The Wintermute engine is undergoing a complete code review with the game compatibility improving daily. Last but not least, the ZVision engine, running Zork Nemesis and Zork: Grand Inquisitor has acquired widescreen support, better sound, and better panorama rendering, upgrading your game experience to a new level all thanks to the work of Thomas N McEwan, who joined our team last year.
Platforms

On the subject of platform support, we now optionally support building with SDL3, support scaling shaders for 3D games, and significant upgrades for the Android, iOS and Atari ports.

The full release notes contain a comprehensive summary of the changes and enhancements.

On our downloads page, you can find the downloads for various platforms. The iOS version is available in the Apple App Store and the Android versions should soon be available in the Google Play Store. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpak packages, the automatic updater will assist you in updating to ScummVM 2026.1.0.

A final point, if you encounter any unrecognized SLUDGE or WAGE engine games which we are not currently aware of, please let us know. You can either do this by filing a bug at bugs.scummvm.org or by chatting to us on Discord at https://discord.gg/4cDsMNtcpG. Happy gaming!

Reply 1 of 4, by Jo22

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Wait, ScummVM supports Wintermute engine!? 😮 Interesting!
I've played The White Chamber first time about 20 years ago..

Thanks a lot for the information! 😃

"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

//My video channel//

Reply 2 of 4, by akula65

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Source: https://www.scummvm.org/news/20260328/
Mar 28, 2026: ScummVM 2026.2.0 "Railmonicon" sees the light

Three months have passed since the last release, and here we are again, with our new release approach. We are both worried and e […]
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Three months have passed since the last release, and here we are again, with our new release approach. We are both worried and excited, but hope that in the current reality of the absence of pre-release testing, with more frequent releases, we will be able to deliver critical fixes faster.

Let's talk about the release scope. Three months have passed, but the amount of new features is very noticeable.
Newly Supported Games:

Necronomicon: The Dawning of Darkness
Crime Patrol
Crime Patrol 2: Drug Wars
The Last Bounty Hunter
Mad Dog McCree
Mad Dog II: The Lost Gold
Space Pirates
Who Shot Johnny Rock?

Besides these newly supported games, which come from two new engines, we improved PC Speaker emulation, support multiselect (with Shift/Ctrl keys) in the Launcher, made our internal Help system more noticeable by adding buttons “Help” to several dialogs, and made several improvements to make the lives of our GUI translation team easier.

Regarding improvements to specific engines and games, the notable changes are: music support to Atari ST releases of Elvira 1, Elvira 2, I, and MIDI music for Ripley's Believe It or Not!: The Riddle of Master Lu. After intensive testing, we improved the overall stability of Hodj'n'Podj, Might and Magic: Book One - Secret of the Inner Sanctum, Myst III: Exile, Pilots Brothers 3D and 3D-2, The Lost Files of Sherlock Holmes: Case of the Rose Tattoo, Nathan's Second Chance, Broken Sword II: The Smoking Mirror, Discworld 1 and numerous WAGE engine-based games.

For the platform-specific fixes, Broken Sword 1 plays better on big-endian systems such as PS3, Wii, and OSXPPC. The Atari port has some handcrafted optimizations in the SCUMM engine. On iOS, we now support Text-to-Speech, and there is better support for external MIDI devices.

These are only the highlights of the release; the release notes contain the full list.

Since this is our first release in the new format, the number of ports ready on day one is limited. Please be patient with us when looking for your specific platform updates. You will find them on our downloads page. The iOS version Store and the Android versions should soon be available in their respective platform's app stores.

Reply 3 of 4, by akula65

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Source: https://www.scummvm.org/news/20260620/
Jun 20, 2026: ScummVM 2026.3.0 "Carousels & Killer Whales" comes to fruition

So far, we are able to keep the release cadence. This quarter, the team is bringing you a set of new and old, all exciting featu […]
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So far, we are able to keep the release cadence. This quarter, the team is bringing you a set of new and old, all exciting features!

Newly Supported Games:

Nancy Drew: The Haunted Carousel
Nancy Drew: Danger on Deception Island
Noctropolis
Cartoon Carnival
Alfred Pelrock: En Busca de un Sueño
Pilot Brothers: On the Track of Striped Elephant
Pilot Brothers: The Case of Serial Maniac and 5 more games on the same engine

General enhancements

This was the period of the Google Summer of Code start, so we had an influx of new contributors, who were busy with improving our GUI, adding small and big quality-of-life features, such as improved search, kinetic scrolling, and revamped About dialog.

Engine bugfixes and improvements

Ten supported engines got their tweaks and improvements. Martian Memorandum got script bug fixes, Simon 2 multilanguage support became better, there is a new whole control panel for the GLK engine, allowing to adjust text rendering, Last Express had some corner case bugs squashed, which also happened to the Rex Nebular. Might and Magic 1 had major rewiring of its keymapper, and the enhanced patch support plays better than ever.

There was active work on the Nancy engine, and besides the two newly added games (number 8 and 9), most of the already supported games in the series received their bug fixes (thank you very much for submitting bug reports).

Two new games landed to the SLUDGE engine, and we made them downloadable from our website. And last but not least, the TwinE engine, used for the Little Big Adventure series, got its own measure of bugs fixed.

On the ports side, the Atari port is an ongoing constant series of big and small optimizations, and the PlayStation 3 port is easier on the memory consumption, allowing heavier games to be played.

For more detailed itemization of the improvements, you may refer to the release notes.

And as per our new release procedure, the port builds will be arriving within the next few weeks.

Reply 4 of 4, by akula65

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Source: https://www.scummvm.org/news/20261011/
ScummVM 2026.4.0 is available.

Oct 11, 2026: ScummVM 2026.4.0 "Never-slop" is released on the 25th anniversary […]
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Oct 11, 2026: ScummVM 2026.4.0 "Never-slop" is released on the 25th anniversary

It is hard to believe, but a quarter-century and a couple of days ago, the ScummVM Project saw its first public commit by Ludvig Strigeus aka ludde.

So many things have changed, and we continue to follow our new release cadence. Without further ado, let's discuss what is coming with the 2026.4.0 release.

First of all, we have a huge number of newly added and enhanced engines:

Newly Supported Games:

Mortadelo y Filemón: Una Aventura de Cine Edición Original
Mortadelo y Filemón: Dos vaqueros chapuceros
Mortadelo y Filemón: Terror, Espanto y Pavor
Mortadelo y Filemón: La Sexta Secta
Mortadelo y Filemón: Operación Moscú
Mortadelo y Filemón: El Escarabajo de Cleopatra
Mortadelo y Filemón: La Banda de Corvino
Mortadelo y Filemón: Balones y Patadones
Mortadelo y Filemón: Mamelucos a la Romana
Dracula: Resurrection
Dracula 2: The Last Sanctuary
Amerzone: The Explorer's Legacy
The Cameron Files: The Secret at Loch Ness
The Messenger / Louvre: The Final Curse
Nancy Drew: The Secret of Shadow Ranch
Nancy Drew: Curse of Blackmoor Manor
Nancy Drew: Secret of the Old Clock
Nancy Drew: Last Train to Blue Moon Canyon
Nancy Drew: Danger by Design
Nancy Drew: The Creature of Kapu Cave
Chamber of the Sci-Mutant Priestess
Star Wars: Rebel Assault
Star Wars: Rebel Assault II: The Hidden Empire
Dragonsphere
Return of the Phantom
Once Upon a Forest
Alpha Polaris
Art of Murder: FBI Confidential
Barrow Hill - The Dark Path
Dark Fall: Lost Souls
Devil In The Capital
Dirty Split
Face Noir
Ghost in the Sheet
Hamlet
The Lost Crown - A Ghost-Hunting Adventure
Murder In Tehran's Alleys 2016
Murder In Tehran's Alleys 1933
Reversion series
Rhiannon: Curse of the Four Branches
Shadows on the Vatican series
other Wintermute engine games, over 140 titles
Der Schatz im Silbersee (Treasure of the Silver Lake)
The Fool's Errand
Harvester
Lord Avalot d'Argent
Dungeon Master
Eagle Eye Mysteries
Eagle Eye Mysteries in London

If I count correctly, there are 194 newly supported games and 12 new engines!

General enhancements

We made some improvements to our Event Recorder, sped up sound mixing by using a faster OPL3 AdLib sound chip emulator, and added support for yet another installer type, so it is easier to run the games without the requirement of running their original installer.

Engine bugfixes and improvements

Seventeen engines were enhanced and improved. Sanitarium got walking sounds fixed; Another World now has better compatibility with big-endian systems; the GLK engine got support for some ZX Spectrum games. We finally completed the Hopkins engine by implementing its shooter mini-game (based on a small engine similar to Wolfenstein 3D). Kyra engine got automap in EOB games, and Korean fan translations of Legend of Kyrandia are now supported. A long-standing bug with pathfinding in Lure of the Tempress has been fixed. Also, we fixed a handful of bugs in Riddle of Master Lu; it makes it not an easy task, since all the game logic is hardcoded and not in scripts. Might and Magic got several facelifts, crash fixes, and small QoL improvements. Nancy engine is on the roll, and we fixed bugs in already supported games, on top of six announced in this release. Even the SCUMM engine got its C64 and early Windows HE titles compatibility improved. We added MT-32 support to the TsAGE engine, and fixed deadlocks in the V-Cruise engine games.

Port improvements

Atari port got optional integration with the nFM sound library.

The complete and comprehensive changelog can be found in the release notes.

The port builds will follow shortly; for now, you can enjoy the Windows, macOS (including PPC!), Dreamcast, Haiku and OpenDingux releases.