MrEWhite wrote on 2026-03-04, 22:14:https://i.imgur.com/Nr68Rh8.png
All three of these games crash on start up with the above error when attempting to force a 240 H […]
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All three of these games crash on start up with the above error when attempting to force a 240 Hz refresh rate in them. 120 Hz works fine,as that's as high as the game can do by default as far as I can tell. Is there anyway to fix this? I found that dxwrapper is able to force 240 Hz in these games without issue as well.
Refer to PCGamingWiki
NOTE: That running these 3 games at high frame rate above 60fps is actually game breaking, and makes certain levels unpassable. It is actually recommended to cap the settings.
https://www.pcgamingwiki.com/wiki/Lego_Star_W … High_frame_rate
High frame rate
Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Maximum frame rate is tied to the game's refresh rate, can be changed manually below.
Set refresh rate manually
Install Special K. https://www.pcgamingwiki.com/wiki/Special_K
Manual local installation may work better.
Start the game once and close it to allow the configuration file of Special K to be created.
Open <path-to-game>\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\LEGOStarWarsSaga.exe\SpecialK.ini depending on the installation method you used.
Change RefreshRate=-1 to the desired frame rate cap (e.g. RefreshRate=300). This value adjusts both the monitor's refresh rate and the game's maximum frame rate.
Notes
Star Wars: The Complete Saga - High frame rates can reduce jump height. This is most obvious at the beginning of Episode VI, Chapter 3 "Speeder Showdown". It is impossible to jump over the fallen tree.
Batman - Vehicles not working, Vehicles (including Robin's RC toys) become unresponsive and won't move or work correctly. This is most noticeable in an early RC car section, where the RC car needs to climb on top of special buttons.
Enable Vertical Sync in-game while set to a 60 Hz output.
Indiana Jones - The higher the frame rate, the more slowly characters will walk over small ledges (e.g. stairs), until they become unable to do it at extremely high frame rates. Either way, this can be simply worked around by jumping.
At extremely high frame rates, characters become unable to jump when standing on certain platforms (they land as soon as the jump starts).
Limit the frame rate to a reasonable value.
While the game was designed for 60 FPS, the issues are very minor at typical high refresh rate monitors.