VOGONS


First post, by Joseph_Joestar

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On the subject of enshittification , Sony recently announced that it will completely halt the production of physical games in 2028.

While I doubt the RAM price hike caused that directly, it may have been a contributing factor due to cost cutting. Needless to say, their customer base is furious, and rightfully so.

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Reply 1 of 49, by such

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Joseph_Joestar wrote on 2026-07-03, 14:43:

On the subject of enshittification , Sony recently announced that it will completely halt the production of physical games in 2028.

While I doubt the RAM price hike caused that directly, it may have been a contributing factor due to cost cutting. Needless to say, their customer base is furious, and rightfully so.

They would've done it anyway for post-PS5. The date is aligned with theoretical next gen, and there is enough time to sort this out with anyone major who would want a physical release. The smallers releases have a hard cut-off and the industry-swallower couldn't care less, apparently.

Reply 2 of 49, by Joseph_Joestar

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such wrote on 2026-07-03, 21:42:

They would've done it anyway for post-PS5. The date is aligned with theoretical next gen, and there is enough time to sort this out with anyone major who would want a physical release. The smallers releases have a hard cut-off and the industry-swallower couldn't care less, apparently.

There are some major downsides to going fully digital. For example:

1) If someone's PS4/PS5 game library consists of mostly physical discs, how will they transfer those games to the PS6? Even if the console itself is backwards compatible, we can't play physical games on it.

2) There's nothing stopping Sony (or any other company) from revoking licenses for digital games on a whim. In fact, Sony has already done it for movies very recently.

3) No way to roll back game updates. While keeping everything up to date is generally a good thing, sometimes it's fun to go back and replay a game in its stock, retail state. And in certain cases, updates can actually remove in-game content. The most prominent example is the removal of GTA IV music due to expired licenses.

4) The absence of physical discs makes long-term game preservation a lot harder. Maybe 30 years down the line, someone who grew up with PS6 games will get nostalgic, and may want to replay them. Similarly to how we here are fond of 80s/90s DOS games. But if Sony shuts down the PS6 digital store at some point, it may be difficult for today's kids to revisit those games.

Unfortunately, current Sony execs don't seem to care, which is a bit ironic considering that this video helped boost PS4 sales. Also, some estimates put the PS6 manufacturing costs at around 1000 USD, due to RAM and SSD prices. Between that and the removal of physical games, the next console generation might be in for a rough ride.

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Reply 3 of 49, by such

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I agree.

Reply 4 of 49, by ElectroSoldier

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Joseph_Joestar wrote on 2026-07-04, 03:31:
There are some major downsides to going fully digital. For example: […]
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such wrote on 2026-07-03, 21:42:

They would've done it anyway for post-PS5. The date is aligned with theoretical next gen, and there is enough time to sort this out with anyone major who would want a physical release. The smallers releases have a hard cut-off and the industry-swallower couldn't care less, apparently.

There are some major downsides to going fully digital. For example:

1) If someone's PS4/PS5 game library consists of mostly physical discs, how will they transfer those games to the PS6? Even if the console itself is backwards compatible, we can't play physical games on it.

2) There's nothing stopping Sony (or any other company) from revoking licenses for digital games on a whim. In fact, Sony has already done it for movies very recently.

3) No way to roll back game updates. While keeping everything up to date is generally a good thing, sometimes it's fun to go back and replay a game in its stock, retail state. And in certain cases, updates can actually remove in-game content. The most prominent example is the removal of GTA IV music due to expired licenses.

4) The absence of physical discs makes long-term game preservation a lot harder. Maybe 30 years down the line, someone who grew up with PS6 games will get nostalgic, and may want to replay them. Similarly to how we here are fond of 80s/90s DOS games. But if Sony shuts down the PS6 digital store at some point, it may be difficult for today's kids to revisit those games.

Unfortunately, current Sony execs don't seem to care, which is a bit ironic considering that this video helped boost PS4 sales. Also, some estimates put the PS6 manufacturing costs at around 1000 USD, due to RAM and SSD prices. Between that and the removal of physical games, the next console generation might be in for a rough ride.

The sales figures will tell the real story.
Time will tell.
Sooner of later, time will tell.

Reply 5 of 49, by such

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There's nothing to tell. If there's no alternative there's nothing to measure reliably, especially given the rising hardware costs. That's a bigger potential factor vs preference for physical.

Unless someone is into gaming to exclusively stack boxes on shelves and nothing more, that is - and even then there's still a chance that will be possible going forward, it's just that those boxes will contain no discs. See: GTA6. A digital game is typically better than no game. Or, a soon-to-be no game you can play for a while is better than no game if you're in this hobby.

Reply 6 of 49, by lti

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In a few months, everyone will stop talking about Sony going download-only, accept it, and continue using their services. That's how it always goes.

Also, calling it "digital" isn't accurate because the discs were digital.

Reply 8 of 49, by Shponglefan

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lti wrote on 2026-07-04, 15:26:

In a few months, everyone will stop talking about Sony going download-only, accept it, and continue using their services. That's how it always goes.

Exactly. People complained when Steam first launched, claimed that people would never give up physical media, etc.

We saw how that went.

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Reply 9 of 49, by Joseph_Joestar

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Shponglefan wrote on 2026-07-04, 15:41:

I'm surprised the transition to download-only hasn't happened sooner for consoles. It has been that way on PC for what, 10-15 years now?

Personally, I'm not a huge fan of that either. But at least we have multiple storefronts on PC, and some of them like GOG are DRM-free. This allows people to create physical backups of their downloaded games (via offline installers).

With PlayStation, we are limited to PSN only for all game purchases. So whatever prices Sony and the publishers set are the ones we have to pay. Gray area key shops notwithstanding. With physical media, market demand dictates the price, especially for second-hand games. And somehow, I doubt Sony will allow us to resell our digital downloads.

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Reply 10 of 49, by Ozzuneoj

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Shponglefan wrote on 2026-07-04, 15:43:
lti wrote on 2026-07-04, 15:26:

In a few months, everyone will stop talking about Sony going download-only, accept it, and continue using their services. That's how it always goes.

Exactly. People complained when Steam first launched, claimed that people would never give up physical media, etc.

We saw how that went.

I hate to say it, but Humble Bundle played a big part in the gradual acceptance of that for me. On Steam I have hundreds upon hundreds of games available that I've paid a fraction of their normal or even Steam-sale price for. It's nice if I want to try something "new", I can just look through my huge backlog and play one.

On that note, the vast vast majority of PC games I buy these days are unlikely to have ever gotten sold in retail form years ago. I only did a little bit of research on this, but as best I can tell there were less than a thousand PC games released per year throughout most of the 1990s. In recent years there have been as many as 10,000-16,000 games released per year. Of course, a lot of it is probably low effort asset-flip stuff, but a lot of it also is not. Having dabbled in some game development over the past 25 years, I can definitely say that the industry feels much much more open to independent developers having a shot at selling their games now vs how things were in the pre-Steam days.

The ever dropping price of games is a side effect of the market being so jam packed, but also has a lot to do with the lower cost of entry. If I had to figure out how to get a game published (so it can have a physical release) while still being profitable and not getting ripped off by the publisher in the process, I would have absolutely zero interest in ever making or selling a game. On the other hand, since a person with a good idea and the skills\team to bring it to life can pretty much put a game on Steam (or itch.io... there are probably others), I still have it as a thing I'd like to try eventually if everything falls into place.

(Side note: A Japanese indie developer consisting of only two people recently put out a silly multiplayer hide-and-seek game called MECCHA CHAMELEON where hiders paint themselves to blend into the scenery and it sold 10 million copies in less than three weeks at around $5 a pop. This kind of thing was utterly impossible when games had to make it to store shelves to be successful.)

From a game preservation standpoint, I think we're in much better hands with Valve and Steam than with game streaming or subscription based services becoming the norm. A lot of game executables can simply be run straight from their folder without Steam running, and as far as I can tell Valve isn't preventing them from doing this or forcing them to have DRM. I'm not saying Steam\Valve aren't in the business of looking out for their own interests, but they at least don't seem to be actively trying to destroy game preservation. They are not a member of the ESA, afterall.

One thing I absolutely do not like though, is the fact that so many larger budget (not sure if "AAA" really covers them all at this point) games are open-world, online-only games though. I honestly avoid as many games like this as possible. Requiring accounts to sign into the games themselves is also not something I am a fan of. The likelihood of some person cracking an exe (or being able to run some perpetually offline Steam client) in the case that Steam ever goes belly-up drops to near zero for games that are functionally reliant on online servers for the game to work at all.

Now for some blitting from the back buffer.

Reply 11 of 49, by such

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lti wrote on 2026-07-04, 15:26:

In a few months, everyone will stop talking about Sony going download-only, accept it, and continue using their services. That's how it always goes.

Also, calling it "digital" isn't accurate because the discs were digital.

AFAIK most of those PS5 discs are functional as physical, albeit missing patches and DLC. Some were locked and couldn't be launched without phoning home.

Reply 12 of 49, by The Serpent Rider

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Joseph_Joestar wrote on 2026-07-04, 16:26:
Shponglefan wrote on 2026-07-04, 15:41:

I'm surprised the transition to download-only hasn't happened sooner for consoles. It has been that way on PC for what, 10-15 years now?

Physical media on PS5 was dead on arrival. To switch the optical drive on a PS5 console it needs to be paired online.

I must be some kind of standard: the anonymous gangbanger of the 21st century.

Reply 13 of 49, by Joseph_Joestar

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The Serpent Rider wrote on 2026-07-05, 06:46:

Physical media on PS5 was dead on arrival. To switch the optical drive on a PS5 console it needs to be paired online.

I think that only applies to the standalone drive, which is purchased separately and can be attached to the newer PS5 Pro and Slim models. The classic PS5 with its built-in drive should have no such problems, at least from what I've heard.

On that note, I own a PS1, PS2, PS3 and PS4. Yet I never felt the need to get a PS5. This console generation has been somewhat disappointing, and I don't have much hope for the next one either. I did get the PS5's DualSense controller for my PC though.

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Reply 14 of 49, by The Serpent Rider

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Also for replacing a faulty drive. Unless PS5 won't be completely hacked somewhere down the line, you don't own what you buy on it.

I must be some kind of standard: the anonymous gangbanger of the 21st century.

Reply 15 of 49, by ElectroSoldier

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I have a Steam account, I have 3 games on it, all of which came from a physical disc. The only reason I have a steam account is because you have to use it to install the game from disc.
GoG... have an account, not downloaded or bought a single thing from it.

All these people who complain about Sony going download only are no doubt those who have lead the charge from physical media to downloaded versions.

Reply 16 of 49, by wierd_w

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GoG at least offers "Mothershipless offline installers" for their digital downloads. Use of GoG Galaxy is entirely optional.

This means you can download these installers, warehouse them on your own media / NAS mass storage system, and then never deal with GoG's servers ever again after downloading them.

This is a far cry from the likes of Epic, Sony, Ubisoft, Microsoft, Valve, an pals, who want you plugged into their mothership 24/7.

Reply 17 of 49, by ElectroSoldier

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wierd_w wrote on 2026-07-05, 15:19:

GoG at least offers "Mothershipless offline installers" for their digital downloads. Use of GoG Galaxy is entirely optional.

This means you can download these installers, warehouse them on your own media / NAS mass storage system, and then never deal with GoG's servers ever again after downloading them.

This is a far cry from the likes of Epic, Sony, Ubisoft, Microsoft, Valve, an pals, who want you plugged into their mothership 24/7.

Use of the model validated it in the eyes of those you talk about.

Reply 18 of 49, by Joseph_Joestar

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lti wrote on 2026-07-05, 18:25:

I hear lots of people claim that they don't like what's happening, but the "pushback" is just a few angry social media posts while continuing to use enshittified products.

A bunch of people have been posting screenshots on social media of canceling their PS+ subscription in protest of Sony's removal of physical games. Most of them are also saying they won't buy a PS6 if it's digital only. Will that make Sony execs reconsider? Unlikely, but it's a sign that people aren't exactly thrilled by their decision.

Also, data has been surfacing that Sony is bullshitting us with their "85% game sales are now digital" claim. Apparently, they are counting DLCs, free PS+ games and digital only titles (that have no physical version) in their "calculation". The real split gives a lot more presence to physical games than Sony's alleged 15%. Relevant article.

The Game Business wrote:

That’s different for single player, story-driven action games or family titles. Let’s take 2023, which had an abundance of these games. 45% of Hogwarts Legacy’s sales, 49% of Assassin’s Creed Mirage sales and 45% of Resident Evil 4 Remake sales were physical in the UK. Meanwhile, Spider-Man 2 was bought more via physical retailers than digital ones (54% physical), although that does include console bundles.

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Reply 19 of 49, by Jo22

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lti wrote on 2026-07-05, 18:25:

I hear lots of people claim that they don't like what's happening, but the "pushback" is just a few angry social media posts while continuing to use enshittified products. They don't take any real action against it because they've convinced themselves that they're such an overwhelming majority that the corporations and government will listen and naturally revert everything.

Who knows, maybe the popularity will eventually be close to that of MS/Win 11? ;)
I mean, those two caused not a few users of the past years to make a switch already.
There's only so much people are willing to endure until they finally have enough.

Edit: I think what the PS company misses to understand, is, that people want to have options even if they don't use them.
The planned model for digital distribution is less sophisticated than that of other platforms.
It's very top-down, very authorian. I have my doubts that users will accept this.

Edited.

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