VOGONS


First post, by dan

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Rank Newbie
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Newbie

I'm trying to figure out how something works in an old DOS game.

Is there a way of getting a call stack in the Dosbox debugger? I can of course see what ESP is and try decoding the values there each time, but doing this for each function call can be quite time-consuming. 😵

Reply 1 of 1, by Qbix

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Rank DOSBox Author
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DOSBox Author

such a function isn't present yet. But I agree that it would be useful.
(just as a continue till next ret/iret)

Water flows down the stream
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