First post, by XJ220
When I used to play these early hardware accelerated games I would just select 3dfx and I new I was playing the game at its best visuals and performance, while at the same time not really understanding what was an API and everything else involved. Now its all DirectX with some games throwing in OpenGL as well. Remembering back to the mid to late 90's though I remember some games offered DX and GL as well. Documents at the time stated that Glide was a cut down version of OpenGL and that's why QuakeGL engines ran faster on 3DFX cards using the miniGL driver. So why do I have to shove my old 3DFX card in my new computer If I want to play my older games, since my GeForce card can handle any DirectX and OpenGL game, is that not enough API's to cope with all the older games, or did these older games require something specific that's only available in the 3DFX hardware. Sorry for the long post.
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General ZOD will return and you will all kneel before him
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