Batyra wrote:Great find!
Thats creme de la creme of midi music. I love it!
Sadly you cant run any midi game on it […]
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jaZz_KCS wrote:https://i.imgur.com/ntoy2VYl.jpg […]
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Sorry for the blurry shot.
Great find!
Thats creme de la creme of midi music. I love it!
Sadly you cant run any midi game on it
I'm sorry but that's not quite correct.
It of course is a "Windows required" card, which means that only after the Windows driver kicks in, the card will be operational, and no features available prior to initialization of the driver. But, that being said, after the driver is loaded, all early Windows games that use MIDI files for their music, will work out of the box and sound fabulous (SimCity 2000 for Win95 as an example.)
When it comes to DOS games, there is a workaround. You choose the MPU-401 MIDI of your other soundcard (for example integrated Crystal in this case) as the source of music in the DOS game setup utility. Then you route the MIDI signal from the MIDI out of the gameport to the MIDI in of the SW1000XG. If the SW1000XG is selected as standard playback device for MIDI in Windows, then every game launched from within Windows or it's DOS-box is also being payed by the SW1000XG.
There is a reason I do not have to go this route though: I have a SW60XG ISA card as well. Whose MIDI features are available from within DOS already after the EFCON utility initializes the card and offers it's General MIDI capabilities on port 300.
Ergo I can select General MIDI on port 300 as my desired music sound source in the DOS game's setup utility and enjoy the music of the old DOS games rendered through the SW60XG.