First post, by arablizzard2413
(split off from this thread by MiniMax)
Yeah but dosbox still has problems drawing some of the puzzles correctly, when you play the heart maze the blood flow gets all messed up.
(split off from this thread by MiniMax)
Yeah but dosbox still has problems drawing some of the puzzles correctly, when you play the heart maze the blood flow gets all messed up.
doesn't look like an official dosbox release
Yeah it is, AEP build should be unchanged from sources yes?
Should be, but something seems messed up in the build as the version number isn't there.
Well this is the build I'm using
http://builds.tharos-online.de/dosbox_31.10.2008.zip
And I've attached the open house save from my game (V.EXE version 1.30 but I don't think that should matter) if you don't have it on hand (save 0). From the sphinx board, click on a corner, then the puzzle is on the 3rd row in the middle. That bug has been there for a very long time, I don't think I've ever seen it correct in dosbox.
edit: added comparison screenshot
looks funny at least
Same result from .72 on the download page, added above.
Tried different core= settings? Is the savegame already corrupt at that place
(or does it work in scummvm or a real pc)?
core settings (or any setting for that matter) don't change it, the save is from a real dos machine after finishing the game to unlock all the puzzles for easy access. Dosbox is the only one with the drawing problem.