First post, by kalirion
The various 2x and 3x scalers work on VGA resolutions like 320x200 and 320x240, but appear to leave SVGA resolutions like 640x480 untouched. Is there a way to scale those?
Also, how hard would it be to implement "second level" scaling. For example, I have a 1280x1024 monitor. As it is, the biggest resolution view of a DOSBox game it could display is 960x720 (using a 3x scalar with a 320x240 game). If I use my monitor's built in scaling, everything becomes smudged. If I use NVIDIA's control panel scaling, everything becomes blurred. But what would be perfect is if there was an option to take a 640x480 or 640x400 resolution (whether it's the actual game resolution or the result of a 2x scalar) and then apply another scalar, like normal2x. That way you'd get a more-or-less full screen image without the performance kill of, say, an hq4x scalar (if one were even available.) And it would be even more appreciated by people with larger monitors than mine.
Or is there already a patch that does something like this?
Of course none of this would be necessary if tools like Nvidia Control Panel were smart enough to not blur when using the "fixed aspect ratio" scaling option and a resolution that merely needs to be exactly doubled or trippled....