VOGONS


First post, by toal193

User metadata
Rank Newbie
Rank
Newbie

I want to know what are the differences between "opengl" and "openglnb" output methods (in dosbox.conf>sdl>output), in which cases to use each of them, and whether aspect correction is supported by them (in dosbox.conf>render>aspect). Thanks in advance.

Reply 1 of 2, by wd

User metadata
Rank DOSBox Author
Rank
DOSBox Author

nb=no bilinear (filtering) so the openglnb is blocky depending on the resolution.

Reply 2 of 2, by HunterZ

User metadata
Rank l33t++
Rank
l33t++

opengl = blurry and smooth
openglnb = crisp and blocky

They do both respect the aspect= setting as well.

I use output=opengl because it can scale to any size and smooth the output in hardware using bilinear filtering.

DOSBox' built-in scalers, on the other hand, can only scale to integer multiples of the source resolution (and even then the built-in scalers seem to disable themselves when running games/apps that use 640x480 or higher VESA or Win3.x modes).