First post, by BudLight
System is Windows Vista 64 bit
Intel Core2 E7200 @2.53GHz
Intel GMA 3100 with 286 MB available memory, updated to latest drivers
5GB DDR2 RAM
Game is Gunship2000, using Dosbox 0.74; issue is game crash due to DMA segbound error upon game voice saying "Got Primary" when primary objective is achieved. From what little information I've been able to find, this is due to an error when the digital voice comes in. However, as far as I know the various gunner messages (Target left/incoming left, and so on) do not cause a crash. "Got Secondary" also did not cause any crashes when I first played, however I have not tried to duplicate this error with "Got Secondary", only with "Got Primary".
I have come across a few links wherein users claim to fix this bug by switching the game to another sound type (Roland, Speaker, Adlib, ATI, etc). This isn't feasible for me as any sound setting other than Sound Blaster either locks the game up at the main screen, or causes the infamous briefing screen loop that has plagued many users.
My original dosbox config was standard. Based on other fixes I have seen suggested, I have attempted setting core emulation to dynamic; changing sbtype; and disabling EMS support. None of these edits have rectified the issue, and I'm at the limit of searchable information as well as out of my depth in editing Dosbox by myself.
I'm grateful to anyone who can help. I wasted hours playing this game as a kid, and I'd really like to play without resorting to no sound whatsoever.