First post, by Gemini000
- Rank
- l33t
This actually came as a surprise to me as I was producing the 15th episode of Ancient DOS Games... If you have a widescreen monitor (preferably 1920x1080) and put the right settings into DOSBox, you can turn an EGA 640x350 game into a widescreen game!
Quick link for those interested in watching ADG Episode 15 - Snarf:
http://www.pixelships.com/adg/ep0015.html
I couldn't show the widescreen effect in the episode itself, since I do all of my ADG episodes at 640x480 for sake of consistency, but the settings are pretty easy to do. Set your fullscreen resolution to the widescreen resolution your monitor can handle, set the output mode to either opengl or ddraw, then head to your render settings, set the aspect correction mode to false, then set the scaler type to "hq3x forced", and voila!
files/ep15_widescreen_image.png
(Image not posted directly inline due to being HUGE...)
A lot of EGA 640x350 games have that vertically stretched appearance so quite a number of them would be suitable for this little trick. If you leave the aspect correction on, the screen squishes vertically, which doesn't look right, and if you don't set "forced" in the scaler setting DOSBox will more than likely reject your scaler choice.
It's been 15 episodes so far and I hope everyone who's been watching ADG has been enjoying it! :)
--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg