HunterZ wrote:Enchantermon wrote:Or can you change the rate at which the notes play back without distorting the music?
You can absolutely change tempo independently of pitch if you're the one synthesizing the output sound in the first place. Think of ScummVM as a musician, the game as sheet music, and your sound card as a piano.
Pitch versus tempo is only an issue with pre-recorded sound samples, which (1) doesn't apply here, and (2) is still possible to get around to some extent.
Ah, okay. See, again, I didn't know any of this; I had no idea about how music works in older games, though with the musician analogy, now I sort of understand.
collector wrote:As I said the ScummVM emulation is inaccurate, lower pitched using a saw wave/electric piano sound instead of the Tandy sound. This was inherited from the old Sarien project that ScummVM absorbed to add AGI support. I believe, it was from Sarien's attempt to use Amiga sound, not Ad-Lib. This should have be fixed with around the 1.1.0 release. If you are still getting this sound as in your sample, you may have something set globally with ScummVM.
I think I see now what happened. Playing around with it more, I noticed that by default in ScummVM I do hear the Tandy sound. It's a little different, but mostly the same. I must have set it to use AdLib at some point before even starting the game and had forgotten about it.
collector wrote:KQ1 was he first game designed for the PC Jr., so the sound was designed for that platform and is why it works well with Tandy. Besides, the AGI games had no AdLib support, so you are asking DOSBox to support something that doesn't exist. Sierra didn't add Ad-Lib support until its next engine, SCI with the release of KQ4.  If you really want to have that sound, I would recommend that you just use ScummVM to play the game.
If the AGI games didn't originally support AdLib, then that seals it; I'm going for authenticity, not perfection. I also see that ripsaw8080 said the same thing earlier and somehow I misunderstood it, thinking that it was an emulation issue and not an issue with the game.
collector wrote:PS, the hack to add MIDI to AGI games modifies the AGI file, which is why you are getting the errors.
Yeah, I noticed in the readme and on the site that it modified the file, but I didn't think it would mess it up to that point.
Great Hierophant wrote:If you really want to hear authentic, impressive music from the AGI games, try the Apple IIgs versions.
  
http://www.youtube.com/watch?v=puof3EErVYw
Wow, that's really awesome, especially for something so old.
Anyway, I'm going to stick with the Tandy 3-voice, since it seems to provide the best quality sound without trying to emulate something that wasn't available at the time the game was made. Thanks guys! You've all been a great help, and I appreciate it! 😀