First post, by Bashe
- Rank
- Newbie
I think I may have reported this years ago, but even after some DOSbox updates, it still seems to persist.
I started to play Arena again and everything seems to be working fine, but every now and again (especially when interacting with NPCs and using maps or other menus) the sound will drop out for a tiny fraction of a second, and then sometimes the sound will be played back at a very high pitch for a tiny portion of a second. It's hard to describe, but I have evidence. This was recorded via stereo mix since the built-in wave recording and video recording do not seem to record the problem.
http://www.mediafire.com/?6k017failc16jvf = evidence
My current sound config for DOSbox is this:
[mixer]
nosound=false
rate=44100
blocksize=1024
prebuffer=20
[sblaster]
sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100
Upping the blocksize did not help the problem.
I'm running the game on dynamic core using maxed out cycles. This gives me a better framerate than using auto since it automatically chooses normal core by default and tends to run crappily.
All the prayers in the world can't help you now...because I just farted