First post, by hackcasual
hackcasual
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I'm working on optimizing DOSbox on Android, and one trick I wanted to try was using a shader to handle VGA, and in particular VGA mode 13 directly.
I've got it rendering to an 8 bit surface with another texture acting as the palette LUT. However it seems to dither the colors instead of using them directly.
How would I go about accomplishing this?