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Opti 82C929A - DOS driver anyone please?

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First post, by retro games 100

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I have a Media Magic Opti 82C929A sound card. I went to DriverGuide.com to get the driver. Amazingly there was one, with the same FCC Id number. Needless to say, it didn't work. Win98 couldn't see the downloaded driver, so I tried the DOS install instead. It needed to be run from a floppy disk, so I did that, but I suspect the folder structure wasn't as the installer was expecting. Nevertheless, it partially worked - a few things failed, like it couldn't find the test .WAV files, and there seemed to be some confusion over hardware resources.

The sound card test played FM music OK though. But when I run Doom, it crashes weirdly on the init part where it tries to look for resources such as sound cards etc. BTW, the DOS driver from DG.com said "MAD 16" on the screen. Is that correct?

Does anyone have another Opti 82C929A DOS driver I can try please? Thanks a lot.

PICT1763.JPG

Reply 1 of 138, by h-a-l-9000

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http://archiv.to/GET/FILEE54E3F9B1FCA5

Drivers for Win3.11, 95, NT that worked for me back then. In the Win95 readme it says to install the Win95 driver first (readme.w95), then run setup.

1+1=10

Reply 2 of 138, by retro games 100

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Thanks very much Hal! 😁 I got it working!! I studied the readme a bit more closely this time. In it, are listed the files required for DOS installation. They included two .zip files, and pkunzip.

On my previous install attempt, I "cleverly" (read stupidly) unzipped these files manually, then removed the .zip files, thinking that they needed to be unzipped before the installation. But I was wrong. The install does that. Now, with the software correctly installed, and also me choosing DMA 0 (not 1), I can hear funky FM music, and also SB Pro effects. Thanks a lot.

Reply 3 of 138, by tannerstevo

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A while back a user posted about a "hardware check cd" that has various drivers on it (including Opti sound drivers for several cards). But unfortunately, I cannot locate the thread with the link.

Reply 4 of 138, by retro games 100

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I have made a recording using this card, from the Pilot screen in Descent. It uses OPL3 music.

http://www.mediafire.com/?q1kex3r4auj0s6k

Edit: Added intro music from the game "Gods", below. I set the Opti's SB Pro IRQ to 7, but the digitized speech could not be heard.

http://www.mediafire.com/?ulfgzzb1gar2pzb (Edit: Better recording exists below. Ignore this one.)

Last edited by retro games 100 on 2010-12-05, 09:04. Edited 1 time in total.

Reply 5 of 138, by Ace

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Does your 82C929A have those LS-xxx YMF262 and YAC512 clones or does it have a real YMF262 and real YAC512 DAC? Does yours look identical to the one in the image you posted?

Say, do you have Star Wars X-Wing, Star Wars TIE Fighter or Wolfenstein 3D? I'd like to hear those games on your 82C929A. Curious to hear the sound from your 82C929A compared to mine with a real YMF262.

Creator of The Many Sounds of:, a collection of various DOS games played using different sound cards.

Reply 6 of 138, by retro games 100

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The image posted is the card I'm testing right now. Looks like it has the LS clone chips - please see bottom left corner. I've got TIE Fighter, and please believe me I've been trying to make a recording of this for you for the last half an hour! I was going to post it to your other thread, with all of the Star Wars music.

But I've hit a problem. The digitized speech keeps cutting out. I've tried rerunning the sound card init program, and choosing lots of different resource configs, but that hasn't solved this problem. Tomorrow, I'm going to try again, but on a different motherboard. I hope it's just a strange 486 buggy PnP BIOS resource thing, and it can be corrected by installing the card on a more modern mobo, eg socket 7. I'll try this ASAP... 😀

Reply 7 of 138, by Ace

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If you need any working 82C929A drivers for DOS and Windows 95(they're together on my driver set for the 82C929A), I've got some I can give you. On my 82C929A, I have absolutely no problems with the digital sound cutting out. It might be because instead of that Analog Devices chip, there's a Crystal chip in its place. I don't know, but if you'd like to try another set of drivers, I've got a set to give you.

Creator of The Many Sounds of:, a collection of various DOS games played using different sound cards.

Reply 8 of 138, by Mau1wurf1977

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retro games 100 wrote:

I have made a recording using this card, from the Pilot screen in Descent. It uses OPL3 music.

No slowdowns? How did you fix this?

Added intro music from the game "Gods", below. I set the Opti's SB Pro IRQ to 7, but the digitized speech could not be heard.

GODS seems to be a hard case 🤣 My ESS AudioDrive is also struggeling, although at least you get "cutoff" voices...

Reply 9 of 138, by WolverineDK

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tannerstevo wrote:

A while back a user posted about a "hardware check cd" that has various drivers on it (including Opti sound drivers for several cards). But unfortunately, I cannot locate the thread with the link.

Search my name, I made the mirror links of them.

Reply 10 of 138, by retro games 100

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OK, I got the Opti card working correctly! I removed it from the 486 mobo, and put it in a socket 7 mobo. BTW, in my original post when I said that the Opti chip was underneath that sticker, that was only my assumption. I don't know for sure. I read on DG.com something about the possibility this card uses Crystal. I tried to remove the sticker, but it wouldn't come loose.

Re: slow down music in Descent. Mau1wurf1977, does this phenomenon also occur on the initial "Pilot screen" area when you run the game itself? When I made that recording (above), it was not done using Descent's sound setup.exe utility - which could be a bit buggy? The music below was recorded on a Pentium 90 machine.

http://www.mediafire.com/?m628my2zvcopbau (Opti, TIE Fighter, OPL3)

Edit: The Opti card now plays the Gods music + effects correctly.

http://www.mediafire.com/?78a9929w7pp2ozv (Opti, Gods, SB music + effects)
http://www.mediafire.com/?qovn715253nul31 (Opti, Wolf shareware, not my cup of tea)

Last edited by retro games 100 on 2010-12-05, 19:38. Edited 1 time in total.

Reply 11 of 138, by h-a-l-9000

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The chip labeled LS-212 is the clone OPL chip.

Maybe Gods doesn't like DMA 0?

1+1=10

Reply 12 of 138, by Old Thrashbarg

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I read on DG.com something about the possibility this card uses Crystal.

No, it's definitely not a Crystal chip under that sticker. It's possible some versions of the card did use a Crystal chip, but it would be in place of the ADI chip, not the Opti. The CS4231 and CS4248 were directly equivalent to the AD1846.

Reply 13 of 138, by retro games 100

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Thanks a lot for the info people. Just for a change, I did a recording of Descent "Pilot screen" OPL3 using a Crystal CS4236B-XQ3 chip based card.

http://www.mediafire.com/?ieij7nybn1exud7

sc6600p.jpg

Reply 14 of 138, by retro games 100

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Ace wrote:

Say, do you have Star Wars X-Wing, Star Wars TIE Fighter or Wolfenstein 3D? I'd like to hear those games on your 82C929A. Curious to hear the sound from your 82C929A compared to mine with a real YMF262.

BTW, a couple of your recording requests are ready - 4 posts above. I just thought I'd mention this as they have a download count of zero. Perhaps you missed my "edited" post, as edited posts don't show up as a "new post" on Vogons.

Reply 15 of 138, by Ace

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I had a listen to the recording, and I'm starting to think the LS-212 might not be a YMF262 clone, but quite possibly a real YMF262 in disguise. Is that maybe a stolen YMF262 that's had its designation changed?

I'm more familiar with X-Wing, so if you manage to get your hands on any of the two versions of X-Wing, let me know and record them playing on your 82C929A.

Seems yours uses a different audio amp than mine on the YMF262 since the sound isn't distorted like on my 82C929A.

Reply 16 of 138, by Mau1wurf1977

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retro games 100 wrote:

Re: slow down music in Descent. Mau1wurf1977, does this phenomenon also occur on the initial "Pilot screen" area when you run the game itself? When I made that recording (above), it was not done using Descent's sound setup.exe utility - which could be a bit buggy? The music below was recorded on a Pentium 90 machine.

Ah so that was the issue! Yea I only tested SETUP.EXE 🤣

Okidoki another mystery solved!

EDIT: Hmm not solved. Speed is still all over the place. When I start a game, that screen with that CEO the music is very very fast. And in the game it also slows down.

I use the shareware version though, maybe you got the full game?

What other OPL3 games could we use for testing / comparing? Shareware would be nice as it makes it easy for everyone to test and makes sure we all use the same version...

EDIT EDIT: Audacity also tells me that your recordings are clipping bigtime. Meaning your input level is set to sensitive... In Audacity you see these bars move with the signal. If it moves over the bars on the right then there will be red bars permanently, telling you that your signal was too strong / input too sensitive...

Reply 17 of 138, by retro games 100

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Good idea using shareware versions, because that way we can all test using the same games. The version of Descent I was using was shareware, although I have the CD-ROM here somewhere...

Re: audacity, when I record music, I make sure the "squiggly sound data graph" stays within the horizontal recording area boundaries. But if you look at the subsequent .MP3 file, the squiggly sound data always looks "fatter" on the Audacity screen. In future, I will make the sensitivity less, so that the .MP3 sound data is not so "fat" looking inside Audacity.

Perhaps I need to learn some technical sound recording terminology! 🤣

Reply 19 of 138, by retro games 100

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Mau1wurf1977 wrote:

That is odd indeed...

You save it as mp3 from within audacity right?

What I do is use Audacity to export the recording as a .WAV file, then I use the LameDrop utility to convert the .WAV file in to an .MP3 file. The .MP3 file then gets uploaded to multiupload, mediafire, etc.