VOGONS


First post, by Shagittarius

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Oldbie

Hey guys I'm using Dosbox .74 and I'm having an issue with the mouse double clicking when playing might and magic III. It seems to only happen when you are using the mouse to navigate in the 3d view. For example you try to turn left but end up spinning around in a 180 instead. It doesn't happen every time and I've tried a couple different mice on this computer to test it, but I haven't tried it on a different machine. However it happens often enough to make the game unplayable.

It should be noted that I'm running a crack to avoid the doc check (I actually own this game you can see it on the shelves in my computer room in the picture thread) so that could be a factor, but I'm out and don't have the docs with me yet to check that theory. Was really hoping to play it while I was out.

Anyways I was hoping someone who had this game could give it a run and see if they have the same issue or if anyone knows offhand how to fix it.

I've tried setting it to various cycles and it doesn't seem to help. Any help would be great.

Reply 1 of 3, by ripsaw8080

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More than double-clicking, the game reacts to the mouse buttons being held down, rather than waiting for a button-down/button-up sequence to register a "click". If you keep the button pressed on a turn arrow in the 3D view, you spin around continuously. How fast this auto-repeat occurs can be controlled to some extent with CPU cycles.

I tried an uncracked copy of the game and get the same behavior when loading an MS mouse driver in DOSBox. MM3 runs fairly well, although too fast in some respects, in the WinXP NTVDM with VDMSound; and the game reacts to the mouse buttons being held down in the same way.

Reply 2 of 3, by Shagittarius

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Good info thanks, I'll try looking at the cycles again.

edit : Wow, what a balancing act, it seems like its either too fast, doubling clicks, or too slow, missing clicks. I'm not sure which is worse.

I'm really curious to try this on a pure dos machine. I'll dig my P90 out over the holidays (Which is no doubt too fast anyways) and see how it reacts.

Reply 3 of 3, by Shagittarius

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As follow up I have tried this out on my true dos P90 and can confirm that it is indeed the way the game implements the mouse that is the issue. All of the problems that exist in Dosbox are present in the true dos environment.

I recommend playing with the keyboard and keyboard shortcuts.