First post, by Ace
It's been 3 days I've tried to figure out what's causing my SoundBlaster Live! 5.1 to be missing percussion notes in the MIDI. I recently installed my SoundBlaster Live! 5.1 model CT4780 into the computer I've got for everyday use, which is running Windows XP Service Pack 3. Installation of the sound card into the computer was straightforward from putting the sound card into the computer to finding and installing Windows XP drivers(although I had to fit the sound card on the second PCI slot on the motherboard 'cause the fan on the GeForce 7600 would be obstructed otherwise, and the motherboard, an ASUS P5B-VM, only has 2 PCI slots).
The big problem is with the MIDI. Since I installed the SoundBlaster Live! 5.1, I have 3 additional MIDI devices: SB Live! Synth A(uses soundfonts), SB Live! Synth B(also uses soundfonts) and SB Live! Sw Synth(this uses the 2MB Ensoniq waveset found on the AudioPCI). SB Live! Sw Synth works perfectly fine, but for whatever reason, any and all soundfonts I load onto the SoundBlaster Live! 5.1 has practically zero percussion. I tried some DOS games in DOSBox and WinX68K, a Sharp X68000 emulator, and many of my DOS games as well as every Sharp X68000 game I tried with Roland SC-55 support has missing percussion on both Synth A and Synth B. There were a few occasions where the percussion was fully working, but I can't get the percussion working correctly anymore. I've searched for a possible solution, but have come up empty. Why does my SoundBlaster Live! 5.1 have missing percussion when using SB Live! Synth A and Synth B?