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Thrustmaster Emulation

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First post, by Great Hierophant

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Am I correct about the following :

DOSBox's Thrustmaster emulation supports three axes, four buttons and a hat. I understand that the hat functionality takes up an axis and uses fixed resistance values. So the three remaining axes can support horizontal and vertical movement and a throttle. Thrustmaster's product range for the gameport included the Flight Control System (joystick), Weapons Control System (throttle) and Rudder Control System (pedals).

DOSBox does not support RCS (which would overlap with the hat and/or third axis) or the Thrustmaster digital programming mode (which would allow the rudder, extra buttons on the throttles or more advanced joysticks to work)

http://nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog

Reply 1 of 2, by Jorpho

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Great Hierophant wrote:

DOSBox does not support RCS (which would overlap with the hat and/or third axis) or the Thrustmaster digital programming mode (which would allow the rudder, extra buttons on the throttles or more advanced joysticks to work)

If I'm not mistaken, none of those features were generally supported by DOS at all and required Windows drivers, or programs specifically written to use them.

Reply 2 of 2, by Great Hierophant

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A Hat required specific software support in a DOS program, whether it used the CH or TM method. Throttles and rudders could be supported generically as the third and fourth joystick axis, assuming a rudder works on one, not two axes.

http://nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog