First post, by exofreeze
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This old Sierra game only has 3 lines to output text. Anytime a block of text is longer than three lines it requires the user to hit the scroll lock hey to continue.
Unfortunately, many new keyboards have the scroll lock key bound to a function+pause key, or other out of the way place.
My idea was to use the key mapper to bind the scroll lock key to a button the game doesn't use, such as left control.
Now, I've used the keymapper before, but I'm no expert.
I am:
selecting left control with the mouse on the virtual keyboard
clicking "delete" to remove it's binding
clicking "add" to add a binding
hitting the scroll lock key to assign the binding
hitting save
This writes out the mapper file, and when I click the left ctrl button on the virtual keyboard, it shows scroll lock as the bound key.
The game however, does not care, and still requires the original scroll lock key to be hit.
I have tried mapping it to other keys as well, and I get the same result.
Out of curiosity,. I started messing around to check how it was mapping.
I deleted the binding to the A key, and then assigned it to the letter B.
However upon saving and returning to the game, typing A does nothing. if I type B however I get "ba". So If I hit B three times, I get "bababa".
This makes no sense to me. Why is hitting the B key returning the letter A when I never touched the bindings on the B key?
If I re-assign the letter a key back to the letter A again, the b key stops sending the letter A.
Can someone explain what is going on here? Thank you.