That was more about allowing oddball resolutions and separate scaling of X and Y (plus recreating the Great Wall of China in textual form, I guess).
I too would like a "normal"-style scaler that always uses the highest available integer multiplier - I've been trying to look at the code to see if a patch would be feasible, since "normal3x" doesn't really cut it when the average monitor these days is 1920px wide. However the way that scalers work in DOSBox, in conjunction with video modes and aspect correction, makes it a lot more complicated than I expected.
@leech88: normal2x will scale a 640x480 game to 1280x960 - you simply need to set it to "forced", for some reason.
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