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Adlib Emulator Reverb

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First post, by deemster

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Multiple people have asked for Adlib Gold support, since one game (Dune) uses the Surround Sound Module.

You guys said no, which is perfectly understandable, it's just one game!

But isn't it an easy option to add Reverb to the emulator?
That you can edit dosbox.conf and set the reverb level.

With this method, ANY game with adlib soundtrack will have Adlib Gold sound, plus it must be very easy to implement.

(Alas, i'm just a PHP programmer, so i can't do this)

Reply 1 of 3, by Zorbid

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> Alas, i'm just a PHP programmer, so i can't do this

There's no such thing as a PHP programmer. You're a programmer who knows PHP.

Actually, there's no such thing as a programmer...

😀

Reply 2 of 3, by deemster

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Touché 😉 I don't care about this enough to put any effort in it. I dont want to delve into the emulator, and C or whatever it's programmed in. I just brought up the idea, since it would really add something to Dosbox.

Reply 3 of 3, by Cloudschatze

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deemster wrote:

But isn't it an easy option to add Reverb to the emulator?
That you can edit dosbox.conf and set the reverb level.

With this method, ANY game with adlib soundtrack will have Adlib Gold sound...

There's a bit more to it than just reverb. Dune, for example, makes use of both the digital delay from the Surround Sound module, and the EQ and "spatial" capabilities found in the Ad Lib Gold's TDA8425 audio processor chip.