VOGONS


First post, by guncrazy

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I was going to play Conquest of the Longbow but I can't seem to get the resolution right. When I enter fullscreen the game is stretched and the icons are very big. This causes the game to look really bad and blurry. I've messed with the resolution settings trying 320x200 640x400 and such but still nothing. I also have the scaler set to Normalx2. Is there a way to correctly set things so the game will play in 4:3 like its suppose to be?

Reply 1 of 12, by leileilol

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If you set your fullscreen DOSBox resolution to 0x0 (desktop res) and use aspect=true you should be able to get 4:3.

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Reply 3 of 12, by guncrazy

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Great will try now!

Reply 4 of 12, by guncrazy

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That actually helped out alot! Maybe I'm just being too obsessive but the icons and character models still seem a bit too big. I realize the VGA graphics are still blocky regardless but it seems a little off. Again maybe its me. I can provide a SS if you wish?

Reply 5 of 12, by guncrazy

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The SS I took actually makes it look good. But on my monitor the Icons are still fairly large and the graphics still seem a bit stretched.

Reply 6 of 12, by Mau1wurf1977

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Nope that's perfect. Now you need to realise that these games have a resolution of only 320 x 200. They will always look blocky.

Try out some of the other scalers (instead of 3x). There are some that smoothen the image out and stuff like that.

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Reply 7 of 12, by guncrazy

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I'll try them, thanks.

Reply 8 of 12, by guncrazy

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Ok when using hq2x the window is very small and the music from my MT-32 is very slow and laggy. hq3x is similar issues but a bigger window and less lag. Im using opengl and a GTX 470 graphics card.

Reply 9 of 12, by HunterZ

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I always run with:
fullscreen=true
fullresolution=0x0
output=opengl
aspect=true
scaler=none

This causes DOSBox to run at my display's native resolution, using OpenGL to perform GPU-accelerated scaling of the picture in an aspect-correct fashion using bilinear interpolation. This results in the picture looking soft instead of sharp, but that's closer to how it would actually look on a real 320x200 or 640x480 CRT monitor anyways. We didn't have razor-sharp pixels back then, kids; CGA/EGA/VGA are analog!

Reply 10 of 12, by Mau1wurf1977

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I use the same settings HunterZ, apart from scaler which is 3x.

Personally I don't miss the CRT look one bit. Always saw it as a technical limitation. I love the pixel look 😀

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Reply 11 of 12, by guncrazy

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I suppose I am being a little obsessive on this one. 😲