VOGONS


First post, by epinema

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Hi,

I was wondering if anyone has had good success in getting a 360 controller to work in DosBox...

Currently DosBox will recognize it and it will respond to inputs. However, in menus it seems to permanently scroll down and pushing buttons will trigger other undesirable events that more or less renders it unplayable with games.

Here's what I've tried so far:

- Manually setting the 'joystick' type in DosBox's config file.
- Remapping the controls with DosBox's internal mapper.
- Disabling DosBox Joystick recognition and using Pinnacle Game Profiler to map the inputs to keyboard commands.
- Changing sensitivity and dead-zone thresholds in Pinnacle.

Still no luck...

If anyone could help me out I'd be most grateful!

Many thanks 😀

Reply 1 of 4, by Jorpho

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There appear to be numerous threads on the subject. Try using YKHWong's SVN build.
DosBox fully bindable Joystick Patch

Reply 2 of 4, by bloodbat

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My build includes XBOX controller support.

Reply 3 of 4, by NY00123

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There is also an unofficial port to SDL 2.0 of mine, including source code modifications and a Windows EXE. While I did attach a Windows EXE at least once, along with SDL2.dll, I'm not sure it is compiled with XInput controller support. Chances are that you can simply use a newer (and more stable!) revision of SDL2.dll, to be obtained from the SDL website. (Of course it will be useless without an unofficial SDL2-compatible port of DOSBox.)

As the word "unofficial" hints, this is an unofficial build, so you should expect forum members to be less motivated to support it (if at all).

Reply 4 of 4, by epinema

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Thanks guys 😀

Will have a crack at them!