First post, by Cloudschatze
- Rank
- Oldbie
And who doesn't, really? 😵
While playing around with Creative's "Dr. Sbaitso" program some months ago, I learned of its use of First Byte's "SmoothTalker" text-to-speech engine. Naturally, this sort of technology would have been jaw-droppingly awesome for gaming, right...?
Spider-Man and Captain America in Dr. Doom's Revenge
(Uses the same "version 3" engine as Dr. Sbaitso)
Zug's Dinosaur World
(Uses the "version 4" engine)
Zug's Race Through Space
(Uses the "version 4" engine)
So bad it's good... or something...
The last example showcases the technology well enough, in my opinion, with distinct "voices" for most of the characters, but honestly, the earlier stuff isn't horrible, which makes me wonder why this sort of usage wasn't more commonplace in the late 80's, where it really would have made sense.
Besides "Last Half of Darkness," and First Byte's two other "Zug" titles, is anyone aware of any other PC-based game titles that use First Byte's speech-synthesis engine?