VOGONS


First post, by nightson

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CPU Type: QuadCore Intel Core i7-4770K, 3900 MHz (39 x 100)
Motherboard Name: Fatal1ty Z87 Killer
Motherboard Chipset: Intel Lynx Point Z87, Intel Haswell
System Memory: 3530 MB (DDR3-1333 DDR3 SDRAM)
Video Adapter: NVIDIA GeForce GTX 770 (2 GB)
Audio Adapter: Realtek ALC1150 @ Intel Lynx Point PCH - High Definition Audio Controller
Operating system: Microsoft Windows 7 Ultimate Service Pack 1 32-bit
Game Name: She Diao Ying Xiong Zhuan(An old Chinese adventure game)
DosBox Version: 0.74/0.73/0.63
DosBox Settings: Default
Reproducibility of problem: Always

I tried to run this game in Dosbox 0.74/0.73/0.63. Music works just fine but digital speech is noisy as hell.
Video demonstration: https://www.dropbox.com/s/sq6lzj8j03pxv59/dis … oice_speech.avi

Reply 1 of 7, by ripsaw8080

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The title is something like "Legend of the Condor Heroes" in English. It is apparently using the OPL chip to produce digitized sound, which is not well-supported in DOSBox. See if you can configure the game to use other hardware for digital sound, such as SoundBlaster, GUS, or Covox/DAC.

Reply 2 of 7, by nightson

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ripsaw8080 wrote:

The title is something like "Legend of the Condor Heroes" in English. It is apparently using the OPL chip to produce digitized sound, which is not well-supported in DOSBox. See if you can configure the game to use other hardware for digital sound, such as SoundBlaster, GUS, or Covox/DAC.

The offcial English name for the game is "Eagle Shooting Hero", which is a literal translation of the original title. Sounds wierd, though.
This game doen't seem to provide a way to configure soundcard settings. There is no setup executable. The installation is command-line only and doesn't ask you to configure soundcard settings when it is done.

Reply 3 of 7, by ripsaw8080

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Information about the game is not easy to find, as the wuxia novel and film/TV adaptations tend to predominate. In any case, I suggest referring to the game's documentation in case there are command-line switches or some such that can be used to select alternate digital sound devices. If the game can only use the OPL chip for digital sound (which would be rather unusual for a game released in 1993) then there isn't anything that can be done, at least for the time being.

Reply 4 of 7, by nightson

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ripsaw8080 wrote:

Information about the game is not easy to find, as the wuxia novel and film/TV adaptations tend to predominate. In any case, I suggest referring to the game's documentation in case there are command-line switches or some such that can be used to select alternate digital sound devices. If the game can only use the OPL chip for digital sound (which would be rather unusual for a game released in 1993) then there isn't anything that can be done, at least for the time being.

If you search with Chinese title there might be more infos(射鵰英雄傳 for Traditional Chinese or 射雕英雄传 for Simplified Chinese). Not many gamers have heard of this game, even in China.
Anyway, I just read the whole manul through and there was nothiing.

Reply 5 of 7, by ripsaw8080

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Here is the game's OPL driver hacked to play digital sound via DAC instead. Replace the installed copy of the driver with the one in the attached archive, and you must have disney=true in your DOSBox settings. I think it sounds reasonably good, but there are a few pops here and there.

Reply 6 of 7, by nightson

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ripsaw8080 wrote:

Here is the game's OPL driver hacked to play digital sound via DAC instead. Replace the installed copy of the driver with the one in the attached archive, and you must have disney=true in your DOSBox settings. I think it sounds reasonably good, but there are a few pops here and there.

Thanks! Your hacked driver works like a charm!

Reply 7 of 7, by ripsaw8080

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I updated the archive with an improved version of the driver that has zero DC offset, which eliminates the pops.

Note that you can use the MIXER command in DOSBox to separately change the volume of the FM and DISNEY outputs -- something you couldn't do if all output was through FM. In 0.74 you can't change the volume of the DISNEY output with the mixer, but that has been fixed in SVN.