First post, by Mau1wurf1977
- Rank
- l33t++
Hi all!
I took a break from computing after the Voodoo 2 and want to figure out when games and gamers switched from Voodoo to ATI / Nvidia.
Early 3D games supported Glide. For example Unreal did. But what about later games? There is Unreal Tournament and Unreal 2. Do these support Glide?
From ID we have Quake 2, which supports the 3DFX natively. What about later Quake games?
What are the last games with native Glide support? At what point did games support features or got so demanding that Voodoo cards couldn't keep up anymore.