First post, by NightSprinter
So, as many are familiar with, there's two near-perfect (for its time) clones of the arcade versions of Pac-Man and Ms. Pac-Man done by JROK (who now makes RGB to NTSC/PAL encoders for arcade boards and the like). When making these, he included a special full-screen mode that ran at a resolution of 288x224. In both windowed mode, and fullscreen mode for DOSbox, the image looks quite off. I'm seeing the score misaligned in the bottom part of the screen where the stage indicator and lives counter is located, and (though I'm not sure how I would make Xorg switch to this resolution to begin with) it generally requires going back to the scrolling mode to have a 100% playable game. Here's the requisite specs and version info needed:
CPU Intel Core2Duo E6600 2.4GHz
Motherboard: EVGA 780i SLI
RAM: 4GB DDR2-800 memory (Corsair XMS2)
Graphics: Sapphire (? Can't remember the actual brand) Radeon 6670 1GB GDDR5
Sound: On-Board HDA
Operating System: Manjaro OpenBox Edition 0.8.10 x86_64
Game Names and Versions: PacPC2 (version 2.00a), Ms. PacPC (version 1.06)
Problem: "Fullscreen mode" (288x224) places the game screen too high, pushing the score area below where the player's number of lives and stage display are and out of alignment with the rest of the playfield.
Reproducability: Always.
Sound Mode Used: SB16
Video Mode Used: All available under linux (surface, overlay, OpenGL, OpenGLNB)
Version of emulator used: DOSbox 0.74 (though this graphical error does not happen in the dosbox-svn-enhanced version in the Arch User Repository)
Steps taken to attempt to resolve the problem: Switching output types, setting fixed resolutions for full screen and windowed, using fulldouble=true
While this seems to work in any of the official/unofficial SVN builds, for those that wish to stuck to 0.74 I see this as an issue if they were fond of these two games. Plus, I could never figure out how to get these DOSbox to actually switch to the created 288x224 modeline.