VOGONS


First post, by Stiletto

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...brought to you by Thresh 'n' the Boys at The Firing Squad.
http://firingsquad.gamers.com/hardware/3dfxde … ise/default.asp

Good read, although the server's being slow. Slashdot effect, perhaps. 😀

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 1 of 15, by chanza

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Hmn, interesting read:)

My previous understanding of their demise ran like this:

a) Make great graphics cards that everybody loves
b) ???
c) Bankruptcy!

Now I understand that "???" was "Make inept decisions. And lots of them!" ;)

Reply 2 of 15, by Nicht Sehr Gut

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chanza wrote:

Now I understand that "???" was "Make inept decisions. And lots of them!"

Inept indeed, hosing all the card makers that helped them get to the #1 position was a big reason. The other major one was the decision to trivialize 32-Bit video.

Reply 3 of 15, by Snover

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Apparently, according to one of my coder friends, 32-bit colour isn't even enough.

Yes, it’s my fault.

Reply 4 of 15, by Nicht Sehr Gut

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Snover wrote:

...32-bit colour isn't even enough.

Well there is such a thing as "diminishing" returns. The difference between 16-bit and 24-bit fairly easy to so spot with the human eye (although not nearly so much in a FPS, which is kind of what 3dfx was counting on...).

Going from 24bit to 32-bit helps rendering in an image, but you pretty much hit the wall at 24-bit as far as the human eye is concerned. More color is always better, it's just that any future improvements won't be obvious to the average user.

Reply 5 of 15, by Snover

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I was looking for a link to a colour pattern or something that shows inadequacies in 32-bit colour. Anyone know of one? Anyone at all?

Yes, it’s my fault.

Reply 7 of 15, by Nicht Sehr Gut

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DosFreak wrote:

Diff between 24-bit & 32bit is transparencies.

Forgot about that whole alpha-channel thing...

Reply 8 of 15, by Snover

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My friend that alerted me to this sent me the test pattern.
You'll need a really good monitor to see it, but you can actually see blockiness between some of the colour gradients. (each row is composed of 16 colours.)

Definitely not as pronounced as the difference between 16-bit and 24/32-bit colour, however. (I HATE DITHERING! WHY DOES OMIKRON ONLY ALLOW 16-BIT COLOUR? ARRGH!)

Yes, it’s my fault.

Reply 9 of 15, by Nicht Sehr Gut

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Snover wrote:

My friend that alerted me to this sent me the test pattern.

Also known as the background for 80% of all the early Amiga demos. Heh.

Reply 10 of 15, by Snover

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Naw, most of those only used 32 colours. 😜

Yes, it’s my fault.

Reply 12 of 15, by Snover

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Most of them used 32 colours, and I'm sticking by that.

Yes, it’s my fault.

Reply 13 of 15, by Nicht Sehr Gut

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Snover wrote:

Most of them used 32 colours, and I'm sticking by that.

Heh. Yeah. 32 here, 32 there, 32 across the top, that's what the copper was for...

Was also good for things like "mixing" resolutions...

Reply 14 of 15, by Snover

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...
it scares me.
goodbye.
😀

Yes, it’s my fault.

Reply 15 of 15, by Nicht Sehr Gut

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*sigh* My point was that the "copper" allowed you change the video (be it resolution, palette, depth) "on-the-fly". You still had the limit of 32 colors per scanline (if we ignore the extra-halfbrite mode), but you usually had more than that on-screen because all the tricks going on with the "copper". It even allowed you to mix video modes like 320x200x32 with 640x200x16.

One of the more visually appealing tricks of the copper was to produce smooth color gradient backgrounds. However in the early demo days, the demo programmers were just getting familiar with the copper, so most color gradients came out with glaringly obvious banding. That's what your image was reminding me of... (Woof...more bad English).