VOGONS


First post, by bergqvistjl

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Hi, there are a few games (DOTT, Sam & Max, Fate Of Atlantis, and possibly The Dig?) that from what I can see had both GM or GS - (not sure which) and MT-32 Soundtrack options. Does anyone know which is the better-sounding/preferred of the two/as per the composer's intentions, for the above games?

I'm getting conflicting reports from googling around the internet.

Reply 1 of 5, by PhilsComputerLab

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Sam & Max is General MIDI, The Dig uses digital audio, no MIDI whatsoever. DOTT I'm not sure.

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Reply 2 of 5, by Dominus

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The better sounding is the one you like better...
GENERALLY you can say that the mt32 is best but then in later years it's not always true AFAIHeard.

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Reply 3 of 5, by bergqvistjl

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Dominus wrote:

The better sounding is the one you like better...
GENERALLY you can say that the mt32 is best but then in later years it's not always true AFAIHeard.

That's the thing, from what i've heard, the MT-32 was an on-the-fly port of the Sam & Max GM soundtrack - so the GM version would be superior. I'm not sure for Day Of The Tentacle however.

Reply 5 of 5, by jesolo

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I normally go with the general rule that, if the setup menu of the game supports General MIDI, then chances are the in game music was written on a General MIDI compatible sound module (in most cases, the Roland SC-55).
MT-32 support was still provided by re-mapping the General MIDI sounds for users that still had a Roland MT-32 or compatible sound module.

However, some game developers released General MIDI patches after the initial game was released (like your SC1 Sierra games).
Since these games' music were written on an MT-32 (or compatible sound module), they will obviously sound better on these modules than on a General MIDI sound module.

Most DOS games released after 1992 supports General MIDI and you will also see that less games supported the MT-32 after that.