VOGONS


First post, by carlostex

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I just got a lot of ISA sound cards on eBay. Among the most interesting were the Aztech Sound Galxy Waverider+ and the Guillemot Maxi Sound 64 Lite.

The Guillemot sports an ESS Audiodrive ES1868F chipset and a SAM Dream 9407 wavetable chipset. It includes 1MB ROM and the card also sports 2MB RAM to load soundfonts.

The soundfont that comes by default on the drivers is pretty good, i was really impressed how good it sounded in games like Duke 3D, Tyrian or Warcraft 2. Very nice.

The ESS chipset is well known though. I personally don't have a lot of experience with them, but i was satisfied with its register compatible OPL3 FM synthesis which sounds very close to the real thing. Only the FM freaks (like me) will care or notice subtle differences. Try hard and you'll notice. But pretty good.

I'm not impressed however by the ESS codec. It seems inferior to the Sigma-Delta codec included on the Yamaha YMF-71x cards. Even games like Wolfenstein 3D showed less playback quality compared with OPL3-SAx cards. On Inertia Player the ESS chipset doesn't seem happy to play in Sound Blaster Pro mixed at 44KHz. Now i know the original SB Pro 2 could only do 22KHz mixing, but try an OPL3-SAx card, it can do 44KHz in SB Pro 2 mode. I guess every card has its own quirks. But i'm left wondering if any of the other ESS chipsets might be more advanced. I checked the datasheet and it claims the ES1868 does support programmable sample rates up to 44KHz though. Digital samples on the ESS card doesn't sound that great, unfortunately, at least when compared with other cheap cards.

I was however very impressed with the SAM chipset, and i don't even have a SIMM installed. This card does have a SIMM slot for RAM expansion, which as far as i know, can go up to 16MB. With good soundfonts, this card can really really shine.

The DOS drivers have a hard time recognizing the card. It seems it tries to check the card presence via PnP resource address, and then initialize it. I was fed up with it, so i just used the ESS DOS config utility to light the card up and then the Guillemot utility can finally see it. Weird, but it works.

I didn't try, but i belive it works OK with SoftMPU too.

All in all, a very nice card!

Reply 1 of 5, by jesolo

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I also bought an Aztech Sound Galaxy Waverider 32+ (I38-MMSN826) last year but, sadly, the card was DOA.
I recently acquired a later version (I38-MMSN847), which is on its way and is based on a different MIDI chipset.

I have the Guillemot Maxi Sound Home Studio 2 sound card, which also has the SAM Dream 9407 and ES1868F chipsets.
However, all my soundfonts are loaded into memory upon startup (it uses the .94b extension 4MB soundfont).
The MIDI quality is quite good when I load the standard soundfont in DOS but, I noticed one day that there was a different 4MB soundfont stored in the Windows folder (which the sound card's setup utility installed).
Upon listening very closely, I realised that this particular soundfount was an exact (or very close) copy of the Roland SC-55 MIDI samples.
So, now I use that soundfont instead.

As for the ES1868F chipset.
It's Sound Blaster Pro 2 compatibility is quite good and I've never had any problems with it.
You will find that most Sound Blaster Pro 2 clones can only mix up to 22.05 KHz stereo in Sound Blaster Pro 2 mode but, most of these clones also supports the Windows Sound System which can mix up to 44.1 KHz stereo in DOS (I've tried this on my Sound Galaxy sound cards in Inertia Player and it works if you choose Windows Sound System in the setup). Unfortunately, very few DOS games supports the Windows Sound System natively.
In Windows, most 16-bit sound cards can mix up to 44.1 KHz stereo via the sound card's Windows driver.

Are you sure you aren't perhaps mixing 44.1 KHz mono in Sound Blaster Pro 2 mode in Inertia player? If you are mixing in stereo, then I would say it's more of an exception than the norm, since the original Sound Blaster Pro 2 specficiation only allows you to mix up to 22.05 KHz in stereo and up to 44.1 KHz in mono.

Reply 2 of 5, by carlostex

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jesolo wrote:

Are you sure you aren't perhaps mixing 44.1 KHz mono in Sound Blaster Pro 2 mode in Inertia player? If you are mixing in stereo, then I would say it's more of an exception than the norm, since the original Sound Blaster Pro 2 specficiation only allows you to mix up to 22.05 KHz in stereo and up to 44.1 KHz in mono.

Yes i am absolutely sure. The YMF-71x cards unlike other clones i've tried can indeed play Stereo at 44KHz in SB Pro 2. It is just something particular of the YMF chipsets. Not only Inertia does report it is playing in Stereo, i also run my sound cards via a mixer, where i can separate and mute each channels. The other clones have the same behaviour just like a true SB Pro 2. Sampling Stereo at 44KHz results in very slow playback, because the cards can't simply mix at that speed. The YMF cards don't suffer from this and results in better playback quality.

Of course there aren't any games AFAIK that will take advantage of this. I do notice a playback quality advantage on some games like Wolfenstein 3D where the most likely 8bit samples sound definitely better/cleaner on a YMF card than on the ES1868F or my SB CT1600. This is one of the reasons i insist on using YMF cards so much. Maybe the the YMF chipsets do real time resampling? I don't know but many people don't use YMF cards because these don't sound exactly like old Creative cards. Some people prefer keeping the experience they had for nostalgia reasons.

And this reminds me how much i would like to own an Audiotrix 3D-XG card.

jesolo wrote:
I have the Guillemot Maxi Sound Home Studio 2 sound card, which also has the SAM Dream 9407 and ES1868F chipsets. However, all m […]
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I have the Guillemot Maxi Sound Home Studio 2 sound card, which also has the SAM Dream 9407 and ES1868F chipsets.
However, all my soundfonts are loaded into memory upon startup (it uses the .94b extension 4MB soundfont).
The MIDI quality is quite good when I load the standard soundfont in DOS but, I noticed one day that there was a different 4MB soundfont stored in the Windows folder (which the sound card's setup utility installed).
Upon listening very closely, I realised that this particular soundfount was an exact (or very close) copy of the Roland SC-55 MIDI samples.
So, now I use that soundfont instead.

Good to know, i will definitely try different sound fonts. I'm wondering if there are any wavetable daughterboard cards that sport the SAM Dream 9407 chipset.

Reply 3 of 5, by jesolo

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carlostex wrote:

Of course there aren't any games AFAIK that will take advantage of this. I do notice a playback quality advantage on some games like Wolfenstein 3D where the most likely 8bit samples sound definitely better/cleaner on a YMF card than on the ES1868F or my SB CT1600. This is one of the reasons i insist on using YMF cards so much. Maybe the the YMF chipsets do real time resampling? I don't know but many people don't use YMF cards because these don't sound exactly like old Creative cards. Some people prefer keeping the experience they had for nostalgia reasons.

In what way do these YMF cards sound different?
Which fairly well known cards utilise this chipset?

Reply 4 of 5, by ibm5155

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I have a Guillemot Maxi Sound Game Theater 64, and It Works quite well, there's two kind of fm playback, one when played in Windows, that's made by ess, and another one, that's played in dos mode, that's kind of a opl3 clone (The only dos game that could play the ess fm synth in dos was warcraft 2 ).
I have some vídeos showing his opl3/wavetable quality video 1 video 2, also here's a link with some flac quality recordings from it

Reply 5 of 5, by elianda

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carlostex wrote:

The DOS drivers have a hard time recognizing the card.

Posting from 2012: Re: Guillemot Maxi Sound home studio 64 pro - no music in pure DOS
I would also recommend the 94B soundfont package which is also available on vogonsdrivers as well as reading the ews64xl related thread.
The guillemot cards use an SAM effects setting by default which is not as dry as the the one from the EWS64XL.

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