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First post, by King_Corduroy

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Hello guys I just installed a Sound Blaster AWE32 Plug and play into my Windows 98SE machine and it works great under windows but DOS games don't recognise it at all. 😒 How do I get this to work?

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Reply 1 of 6, by leileilol

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Did you run CTCM , have a SET BLASTER env var (which should be automatically set during Win9x driver install time) etc?

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Reply 3 of 6, by leileilol

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Creative's Plug and Play configuration manager TSR

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Reply 5 of 6, by Caluser2000

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Most peripheral cards with "PNP" in the description will require some sort of dos set up utility.

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Reply 6 of 6, by jesolo

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CTCM is a utility that initialises the sound card's settings (IRQ, DMA, etc.) in a DOS environment.
Under Windows 98 MS-DOS Mode, CTCM "reads" the settings that is stored in the ctpnp.cfg file (normally under your C:\Windows folder).
Your Sound Blaster DOS utilities are normally copied into a folder called C:\SB16 (provided you installed it from the CD-ROM or installation disks and also selected to install the DOS drivers/utilities).
Under previous DOS versions (6.xx), you also require a utility called CTCU but, because you use Windows 9x, it's not relevant.

Just some guidelines:

Seeing that the card works fine under Windows, the settings should already have been saved in the ctpnp.cfg file.
Check in Device Manager what are the settings Windows has it configured as (IRQ, DMA, etc.) - the default settings are IRQ5, DMA1 & DMA5, Base Port 220.
Restart into MS-DOS mode and then run Diagnose (under your C:\SB16 folder) and make sure you select the same settings as what is in your ctpnp.cfg file - otherwise, it will fail.
Also make sure that your Autoexec.bat (or, if you restart straight out of Windows 98 into MS-DOS mode, your Dosstart.bat) "Set Blaster" settings corresponds to what is configured in your ctpnp.cfg file.

Real Mode DOS games requires Aweutil (another DOS utility) to initialise your sound card's General MIDI mode (with the /EM:GM parameter).
You would then choose General MIDI in the game's setup menu (under the music option).

In order to hear General MIDI sounds under Protected Mode games (games that load a DOS extender like DOS/4GW), it must support the AWE32/AWE64 natively (i.e., directly in hardware) and doesn't actually require Aweutil (you can then just load Aweutil with the /s parameter to initialise the EMU8000 chipset).
You would then normally choose AWE32 (not General MIDI) in the game's setup menu under the music option.