First post, by Harekiet
- Rank
- DOSBox Author
I was busy rewriting the cms/gameblaster stuff a bit
But I was wondering how accurate is the current implementation in dosbox. From what I see dosbox assumes the cms to run at 8mhz while the real thing should run at 7.1ish mhz using the same isa clock as the adlib uses. I'm lacking an actual gameblaster/cms card or addon chips so I can't really compare but I would assume that would have quite an impact on tone frequencies.
During a very early version of dosbox I also once made a simple gameblaster emulation that used sinewaves instead of squarewaves and I always thought that sounded much more appealing as well, might make that an extra option. Maybe a bit of low pass filtering might also make it sound a bit more authentic considering the way it does the actual sound generating but that can wait.