VOGONS


First post, by ramiro77

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Hi guys! I bought a bunch of cards. One of those is this isa sound card:

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I can't identify nothing useful to search for drivers. It's labeled as "Hi Fi 16i" and some serial number but I googled those and nothing came up. It has an Analog Devices Soundport AD1846JP, an OPTi 82C929A, a Yamaha OPL YMF262-M and a wavetable header. Maybe one of you knows this card and can tell me something about its model.

Thanks guys! 😀

Reply 1 of 6, by alexanrs

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Its just an OPTi 929A-based card. Search for MAD16 drivers and you'll be fine. The Turtle Beach Monte Carlo 929 drivers should be useable also (they are just rebranded MAD16 drivers). One of the caveats of these cards is that they kindda suck for Windows 9x, but are great for DOS and Win3.11. The card will not work well unless you initialize it in DOS in AUTOEXEC.BAT (the Windows drivers can't enable MPU401 and the Gameport otherwise), and there are weird issues with DirectSound - I know at least Pandemonium craps out with this card's drivers. I find them great for DOS, though, as its drivers just initialize the card in SBPro or WSS mode and exit; the mixer is nice and at least my specimen has clean outputs. Also I found them to be very compatible.

Reply 2 of 6, by ramiro77

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Awesome! Thank you! I'll give it a shot. I'm testing a bunch of cards that I never had before. Right now the winner for me is a Creative CT3600. I was really pleased with plug and play feature, unlike my Addonics Sound Vision 500 which is a PITA to install if you don't remember the exact procedure. Also it's very picky about drivers in windows.

Reply 3 of 6, by chrisNova777

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this cards synth sounds could be nicer then the ct3600 - ct3600 doesnt have yamaha true FM.. this card u just posted clearly has an OPL yamaha chip on it which
for me would tell me that id rather use the opti card because i MUCH prefer the sound of the real Yamaha FM waveforms/voices over the Creative emulation of it

http://www.oldschooldaw.com | vintage PC/MAC MIDI/DAW | Asus mobo archive | Sound Modules | Vintage MIDI Interfaces
AM386DX40 | Asus VL/I-486SV2GX4 (486DX2-80) | GA586VX (p75) + r7000PCI | ABIT Be6 (pII-233) matroxG400 AGP

Reply 4 of 6, by ramiro77

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I have several cards with true opl capabilities. Can I assume there are games that uses fm synthesizer? I never been into sound cards and its capabilities.

I also have a Sound Blaster 16 (ct2290, true opl chip) but without daughterboard. I'm seeing a lot of rigs using daughterboards but I don't really know which improvement they do to sound games. Also I found these very expensive at ebay 😵

Reply 5 of 6, by alexanrs

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When it comes to sound cards and DOS games things are divided as follows:

Digital sound
The most supported sound cards are the Sound Blaster family. Most ISA cards from the mid-90s try to be compatible with the Sound Blaster Pro. Just FYI SB16 is not fully SBPro compatible, so don't mix them (selecting the wrong one) up when setting up a game. Since SBPro is 8-bit sound only, with a maximum sample rate of 22kHz, many late compatible cards also offer WSS (Windows Sound System) compatibility, which allows up to 16-bit 48KHz sounds to be used. Not many games support WSS though.

Music
This is where things get a bit more interesting. The most common way people experienced BGM back in the day was through FM synthesis. Earlier cards had discrete chips - with Yamaha's OPL2 and OPL3 being the true standard (the original chips used by AdLib and Sound Blasters). Compatible cards with discrete FM chips would either use true OPL chips (like the one from the first post), or "clone" chips to cut costs. Those clone chips sound different (worse) than the true OPL chips. Some can be passable, some not.

Later cards, like some SB16/AWE variants, feature an FM synth core integrated into its main chips. Aside from one chip from Creative (FM synth licensed from Yamaha themselves), most integrated FM cores were clones. Creative had CQM (mostly passable), ESS had ESFM (usually regarded as the best clone) and Crystal and OPTi also had theirs, though those are widely regarded as crap.

Besides FM synthesis if one had the money back in the day to either buy a daughterboard, an external module, or a MIDI ISA card you could opt for another type of synthesis. In the "beggining" Roland's MT32 was used by many devs to compose their songs (which were later ported to OPL), so the older games include the MT-32 tracks. Once GM was stablished game devs switched to using GM Roland modules to compose their songs - and include those tracks in their games. Unlike the vendor-specific MT32, GM was a universal standard so synths from various vendors can be used to playback GM MIDI tunes. All daughterboards for the WaveBlaster header are GM compatible (GM had already replaced MT32 as the de-facto standard by then). Roland's original interface to communicate between PCs and external synths was the MPU-401, and most cards capable of using daughterboards or external modules are compatible with in (in UART mode - which is all GM games ever need).

GM is something to be used instead of FM synthesis for games that support it. Completly optional, but usually sounds better. Daughterboards/modules from different vendors will sound different, which is not necessarily a bad thing as you can have different "favours" of the same tunes.

Reply 6 of 6, by ramiro77

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Allright. Got it! I will stick with the CT2290 for my Pentium II rig. In my Pentium rig I already have the Addonics Sound Vision 500 that I mentioned before (true OPL chip).
Thank you Alexanrs for that detailed explanation! 😀