VOGONS


First post, by CiscoMan

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Mainboard: Asus CUV4X-D

Chipset: Via 694XDP

Main Processor: 2 x Intel Pentium III 866

Main Memory: 768MB PC133 SDRAM (3.3V unbuffered)

Video Board: Ati Radeon VIVO (64MB DDR SGRAM)

Sound Board: Creative Labs SB Live Value!

Operating System: Microsoft Windows 2000 Professional (Build 2195, SP4)

Game: Duke Nukem 3D v 1.3d (as per SETUP.EXE)

Problem Description: When attempting to set up sound using SETUP.EXE
the program 'freezes', forcing me to close it using task manager.
If I run the game with the sound configured as 'none', it runs fine.

Reproduction: This occurs every time I attempt to test the sound in SETUP.EXE, or when I try to launch the game (after setting up the sound, but not testing it), it 'freezes' at the intro screen with the radiation danger symbol (I assume this is the first sound event sent to the card from the game code).

Sound Mode: I'm not entirely sure what you mean by sound mode (my programming experience lies in perl/vb scripting). I am attempting to emulate a Sound Blaster 16 and an MPU-401 MIDI device.

Video Mode: As I haven't had the option to select a rendering mode, I assume that the game by default uses a software renderer. I am using the 800x600 VESA resolution.

VDMS Version: 2.1.0

Steps Already Attempted: I have tried running the game with sound turned off (i.e. soundcard: none), which works. I tried setting up the sound without VDMS, when I did I got a wrong soundcard I/O port error ('Sound Card not responding on selected port') or something similar.
When I attempted to setup the sound using VDMS, the setup program accepted my selection, but when I test the sound or start the game without testing it (I'm assuming any time the game sends a sound event)
, the game 'hangs' or 'freezes'. I have read about the VDM Virtual Interrupt problem, but I'm not sure if that's what it is because the thread that talks about it identifies the symptom as "No digital audio", it doesn't say anything about hanging or freezing. I will attempt this next, wish me luck!

You may reply directly to me at 'tnemeth@quickclic.net'
*Note: There is no letter 'k' at the end of quickclic

Reply 1 of 5, by rgriff

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I needed to add the 'nolfb' program to get the game to run. I created a batch file as follows:

nolfb
duke3d.exe

I've attached this program so you can try it and see if it solves your game freeze.

Reply 2 of 5, by Stiletto

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I recommend reading Nicht Sehr Gut's "Problem Children" thread here:
Problem Children

Personally, I recommend a Windows source port of Duke3D, but to each his own.

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 3 of 5, by rgriff

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Thanks Stiletto...I didn't realize they had an OpenGL port for Duke3d...much better.

Reply 4 of 5, by Stiletto

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Yup, there's other ports, too.
http://dukenews.fragland.net/portal/
And more besides that even.

For a while, there, all you heard in the Duke3D community was "will the SOURCE EVER be RELEASED??? r0x0rzzz m00" or suchlike. The source for BUILD was then released, and people thought that meant they could EASILY port Duke3D. Hah. And then, finally, 3DRealms released the code. And the porters went port-happy. I think there's ports for every major OS now... BeDuke, MacOSX Duke, etc. etc.

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 5 of 5, by rgriff

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Excellent! Yeah, last time I tried a search, I could only find a GlDuke 'work in progress' (last year sometime). Anyways, thanks again, Stiletto. I hope CiscoMan gets this info.