VOGONS


First post, by clueless1

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For awhile now I've been noticing that when I test Doom at different CPU speeds, there seems to be a wall of diminishing returns. If you look at Phil's Ultimate VGA Benchmark Database Project, you will see that except for a few of the very fastest processors, Doom seems to hit a wall at about 150 fps. So I decided to test this on some systems I have, ranging from a 200Mhz Pentium I to a 2.53Ghz Pentium IV, using MS-DOS 6.22. Obviously, each of these systems have different chipsets and bus implementations, so the results aren't ideal, but good enough for my purposes. So let's see what happens when we compare Doom to Quake I 320x200 with various graphics cards on a Pentium I 200, Pentium II 400, Pentium III 933, and Pentium IV 2.53Ghz.

First, let's look at Doom with PCI graphics cards.

The attachment cpuscalingpcidoom.jpg is no longer available

The TNT2 M64 seems to scale well all the way up to the P3-933, but the rest of the graphics cards start petering out once they get to the P2-400.

Well, maybe it has something to do with the bus. I happen to have a TNT2 M64 in AGP, so let's see how the PCI bus compares to AGP.

The attachment cpuscalingagpvspcidoom.jpg is no longer available

It doesn't seem to have anything to do with the bus that the graphics card is on.

Let's see how Quake scales with PCI cards.

The attachment cpuscalingpciquake.jpg is no longer available

That's more like it! I also noticed that the TNT2 M64 loses its dominance in Quake, especially as you increase CPU speeds. Also, the two S3 cards run out of steam compared to the competition in the P3 and P4 systems, showing where the CPU bottleneck starts to relax its hold.

Let's compare PCI vs AGP in Quake.

The attachment cpuscalingagpvspciquake.jpg is no longer available

Similar scaling, maybe slight better scaling with the AGP version.

Next post: Some AGP cards. A couple of things first. We can only look at the P3 and P4 systems as I don't have any AGP motherboards in slower speeds. Also, some of my AGP cards are keyed for 3.3v slots, so they don't have results in the P4 system.

The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks

Reply 1 of 4, by clueless1

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First, AGP cards with Doom.

The attachment cpuscalingagpdoom.jpg is no longer available

The trend is still there, with very little performance increase going from P3-933 to P4-2533. The Rage 128 Pro takes the cake in this benchmark (it's very good in VGA resolutions overall). The FX 5200 and Geforce4 MX4000 actually lose a little speed, maybe because they are newer chipsets with less emphasis on DOS performance, and maybe the P4 chipset is less efficient than the P3?

Now let's look at how these cards perform with Quake 320x200.

The attachment cpuscalingagpquake.jpg is no longer available

Yep, scaling is great, like with the PCI cards. Similar fillrate-like issues with the FX5200 and MX4000, but less pronounced with Quake, which seems much better tuned for faster CPUs.

That's all for now. Be kind, this is my first attempt at using charts. 😊

The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks

Reply 3 of 4, by PhilsComputerLab

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Yea, charts 😀

It's true, Quake scales to the moon and back with a fast CPU.

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Reply 4 of 4, by clueless1

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I wish I had done Wolfenstein 3D along with these two. It seems, just from gut feeling, that even Wolf3D scales better than Doom. Makes you wonder.

The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks