First post, by Wheezle
Hi. I'm trying to run conquests of the longbow on windows XP. I downloaded the audblast.drv to get digital sound, and followed instructions to stop the looping, which works ok. But the sound in the game gets jerky. The music pauses at points for like half a second then catches up (which sounds irritating). Also with some longer digital sounds (such as the singing when you enter the abbey) the sound cuts out before it finishes. This may be partially due to the aforementioned sound pausing.
I have found that if I set the cpu priority for the program to realtime, the pausing stops but my pointer does not move smoothly, and the cutting out still happens (but the sound does seem to last a little longer).
any suggestions? it still happens if I disable digital sound.
specs: Pentium 4 2.0 GHz, 768MB DDR RAM, NVIDIA geforce 4 ti 4200, soundmax integrated digital audio sound card (onboard)