First post, by AngieAndretti
Does anyone have experience with the old PC port of "San Francisco Rush The Rock Alcatraz Edition" which was originally released to run only on the Quantum3D-branded Voodoo Banshee?
The checks for video card model were later patched-out by a cracker, resulting in a game that could supposedly be played on any 3dfx video card.
I've been tinkering around with this game/crack on my Win98 Voodoo2 SLI rig - and it does play, but some of the textures are corrupted. At first I thought this was due to hardware limitations (Banshee had 16mb unified VRAM whereas my Voodoo2's have 4mb VRAM per TMU plus 4mb frame buffer) so maybe I'm just short on texture memory but then I came across a couple of old forum posts where people mentioned having it working on Voodoo2. Of course they don't go into detail on how they got it to work, but one guy specifies very similar hardware to my own setup.
Could there be something else I'm missing? Driver version? A way to simulate more texture memory using some sort of swapping?
Hardware specs are: Pentium III 1.0GHz, Win98SE uSP3, 512MB RAM, 12MB Voodoo2 SLI, GeForce2 Ultra.
Voodoo2 Driver is FastVoodoo2 4.6.
If this is hopeless, I'd also accept a way to get it running on the GeForce2. I've tried a handful of Glide wrappers (nGlide 1.03, dgVoodoo 1.4, XGL200 0.04a) that all crash. OpenGlide 008a1, which translates Glide to OpenGL, does allow the game to run but the palette/colors are all wild like some sort of acid warp.