VOGONS


First post, by AngieAndretti

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Does anyone have experience with the old PC port of "San Francisco Rush The Rock Alcatraz Edition" which was originally released to run only on the Quantum3D-branded Voodoo Banshee?
The checks for video card model were later patched-out by a cracker, resulting in a game that could supposedly be played on any 3dfx video card.

I've been tinkering around with this game/crack on my Win98 Voodoo2 SLI rig - and it does play, but some of the textures are corrupted. At first I thought this was due to hardware limitations (Banshee had 16mb unified VRAM whereas my Voodoo2's have 4mb VRAM per TMU plus 4mb frame buffer) so maybe I'm just short on texture memory but then I came across a couple of old forum posts where people mentioned having it working on Voodoo2. Of course they don't go into detail on how they got it to work, but one guy specifies very similar hardware to my own setup.

Could there be something else I'm missing? Driver version? A way to simulate more texture memory using some sort of swapping?
Hardware specs are: Pentium III 1.0GHz, Win98SE uSP3, 512MB RAM, 12MB Voodoo2 SLI, GeForce2 Ultra.
Voodoo2 Driver is FastVoodoo2 4.6.

If this is hopeless, I'd also accept a way to get it running on the GeForce2. I've tried a handful of Glide wrappers (nGlide 1.03, dgVoodoo 1.4, XGL200 0.04a) that all crash. OpenGlide 008a1, which translates Glide to OpenGL, does allow the game to run but the palette/colors are all wild like some sort of acid warp.

Reply 1 of 4, by leileilol

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Yeah, textures are supposed to break like that on Voodoo2. It's a banshee exclusive game for a reason 😀

(which is odd as the original arcade games used Voodoo Graphics hardware - the V2 and Banshee weren't a thing in 96 when the game was originally made)

apsosig.png
long live PCem

Reply 2 of 4, by NostalgicAslinger

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AngieAndretti wrote on 2020-08-28, 01:00:

I've been tinkering around with this game/crack on my Win98 Voodoo2 SLI rig - and it does play, but some of the textures are corrupted. At first I thought this was due to hardware limitations (Banshee had 16mb unified VRAM whereas my Voodoo2's have 4mb VRAM per TMU plus 4mb frame buffer) so maybe I'm just short on texture memory but then I came across a couple of old forum posts where people mentioned having it working on Voodoo2. Of course they don't go into detail on how they got it to work, but one guy specifies very similar hardware to my own setup.

I have tried out the game on my Celeron 333 Mendocino with single Voodoo 2 12 MB in 800x600 resolution and have the same issues with some texture corruptions, in special on the street in some parts.

On my other system with AMD K6-III+ 550 MHz and Elsa Victory II AGP (Voodoo Banshee) are no graphical issues and it runs much faster than with the Voodoo 2 non SLI system, also with 1024x768 resolution faster than with the Voodoo 2 in 800x600! Drivers are the FastVooodoo 2 4.6 for the Voodoo 2 and the latest reference driver 1.04.00 for the Banshee, both on Windows 98 SE.

Reply 3 of 4, by AngieAndretti

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leileilol wrote on 2020-08-28, 01:27:

Yeah, textures are supposed to break like that on Voodoo2. It's a banshee exclusive game for a reason 😀

Yes I understand that it's not SUPPOSED to work. I'm asking how, if possible, to get around that 😀
LGR recently did a youtube video showing it working on Voodoo3. The crack does, hypothetically, open it up to running on non-Banshee video cards.
I either need to figure out how to get around the texture memory limitations on the Voodoo2 or I need to find a game-compatible Glide wrapper that'll allow it to run on my GeForce2.
I refuse to believe that both are impossible!

Wish I could get a hold of the lower-resolution texture files used in the original arcade version - those would easily fit into 4mb texture memory on the Voodoo2!

Reply 4 of 4, by Warlord

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played fine on a voodoo 3, I remember it being speed sensitive for some reason, the game ran to fast at 800mhz

I did have corruption issues but only at certain resolutions. I think it was fine at lower res.