First post, by almeath
I have been digging through old posts, and reading the Nerdly Pleasures blog, but I cannot find the answer to these questions which have irked me for some time:
1. Was a patch ever made (by New Rising Sun or anyone else) that allows Sound Blaster effects with MT-32 music in Conquests of the Longbow? I notice that the game installer allows the selection of MT-32/CM-32L for "music" and Sound Blaster for "speech", but in the game I only hear the MT-32 being used for sound effects (i.e. it is quite obvious in the first scene when picking up the pouch and coins). I am not sure why the installer specifies speech because I do not remember there being any in this game, but I have not completed a play-through in years so I could have just forgotten.
2. I realize there will probably never be a way (in real DOS or DOSBox) to apply the high-resolution (i.e. Windows 640x480) portraits in King's Quest VI to the DOS CD version of the game, which runs in 320x200. I know it can be done in ScummVM, but for various reasons I do not want to run the game in that engine. As a fall-back, is there a way to at least remove the annoying title bar at the top of the screen in the Windows version, and apply some settings to the cfg/ini files that will prevent the ugly stretching of the 320x200 image? I know that in SCI2 games this can be done by specifying "titlebar=false" and manipulating the "wwidth" and "wheight" parameters. Unfortunately, these seem to have no effect in SCI 1.1 or lower.
DOSBox SVN for macOS (x86-64) - customized with Munt MT-32, Nuked OPL3, 3dfx Voodoo, Extra RAM, Large HD, and more.
https://github.com/almeath/DOSBox-SVN-64-bit-for-macOS