FangsFirst wrote:
...I could run these bloody build games except IRQ 7 seems to be taken up already.
That shouldn't be relevant as the IRQ in VDMSound is emulated.
IRQ 5 of course results in skippy screwed up sounds.
The SoundBlaster emulation built into WinXP uses IRQ 5. If you're using 5, odds are that's XP's native emulation you're hearing.
Is there anyway to switch what IRQ VDM uses?
Yes. The best way is through the use of the GUI.
Presuming that you've installed v2.04 of VDMSound, then installed Update 1, and the GUI Launchpad (v1.0.0.7), you simply go to your game's .VLP file (created by the GUI LaunchPad), get it's properties (right-click with the mouse or Alt-Enter), click on the SoundBlaster tab, then choose the IRQ. Like I said, IRQ5 is used by XP's native emulation, so 5 may yield unusual results.
BEFORE YOU DO THAT, be aware that there is a bug in the GUI Launchpad that makes the above steps a point moot for BUILD games.
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There is a fixPOPF bug if you are
1) running XP
2) you installed "Update 1" on top of VDMSound v2.04
3) you installed the GUI and
4) if you used the GUI (or the GUI's VLP shortcut) to launch a BUILD game (or certain other games).
Try using the right-click "Run with VDMS" shortcut that does not have the musical note on the game's executable (or batch file).
This bug should be gone in the next version.