Joseph_Joestar wrote on 2021-03-23, 06:24:
Cheers, that was an interesting read.
It seems that some earlier games were made using the the DX9 API without actually utilizing Pixel Shader 2.0 and other DX9 exclusive graphical features. Given its release date, it is possible that PoP:SoT falls into that category, in which case a Ti4200 should be able to max it out.
Hi Joseph, "max it out" is a little bit of a grey area 😀. For some people, "maxing a game out" means playing on the highest resolution, with anisotropic filtering / antialiasing and getting over 100 FPS while doing so 😀
Back in the day, I played this game on an Athlon XP 2200+ & GeForce 3 (the original non-Ti200/500). I remember that, although it was a good overall experience, I did have to make some compromises in resolution/visual quality (and at the time, 30 FPS was usually enough for me). Now, the GeForce 4 Ti 4200 is faster than a GeForce 3 (by ~ 15-20% or so), but it's not a night and day difference, so if you're after the aforementioned "max out" scenario, it definitely won't be enough. 😁
I recently tested the game on the following WinXP retro rig: Core i5 3570K @ 4.5 GHz / 8 GB DDR3 / GeForce GTX 760 / Sound Blaster X-Fi.
It ran perfectly (obviously - as do all XP titles on such an overkill PC), and fog seems to also work properly (but.. to tell you the truth, I wasn't very picky in this regard). So if you are after the ultimate experience, a late era XP rig is probably what you want (although I would imagine that an Athlon 64 3800/4000+ paired with a GeForce 6800GT would also work fine).
Also, to answer your question: no, PoP SoT does not use Pixel Shader 2.0 and other DirectX 9 hardware specific features.
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